lionz's Forum Posts

  • Would it be one event with sub events? Create the object then decide whether to increase the variable, else don't increase it.

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  • if "move" is less then target = Add 1 to "move" & set player.pos to "move"

    player.pos = track.pos = player move to track

    I meant use : move to track where track.pos = "move" until player.pos and track.pos are the same so you have reached your destination

    Also all of this within an 'is moving' condition its going to keep running every tick which sounds like it wouldn't work. Try running the loop in a trigger once situation.

  • What are you testing on?

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  • The important bit of info is missing, what you are testing it on. Does 'mouse on clicked' work on mobile? Probably not

  • Yep it fires both ways. At first it didn't then I saw you have to press shift and it works for either direction.

  • There are no parameters of the preview to exceed, I'm not sure what that means. The logic is a little wild but if you are new to Construct then sure it's to be expected. It fires a bullet to the left and it fires a bullet to the right.

  • What specifically is the problem? When I try it, you can shoot diagonally up both directions.

  • Set an instance variable on the object to the IID then pick object compare instance variable object.var

  • When you say running with minus, do you mean the character is still moving instead of stopping? Or do you mean it did not reset the layout?

  • You need to disable platform behaviour on the player.

  • If you copy the is moving event then 'right-click > invert' it changes it to 'is not moving' and you can use that to set idle animation.

  • Have a look at Pathfinding behaviour

  • I've not played the game you mentioned but a to do list sounds good, you give the player little quests and by doing them they learn about the game. The only other way I can think of is to guide them to do things through level progression and disguise the fact that it is a tutorial, but again this is the same thing of giving them something to do to get used to the game. It's just about intuitive design right and they learn by doing without it seeming forced.