Liberador's Forum Posts

  • Construct 3 r397

    ⭐ Improvements for handing event variables, including a new Reset action to reset an individual variable, and grouping event variables by scope in the Parameters Dialog

  • I have been trying to achieve a rotation with momentum (inertia).

    It's about a submarine (top down perspective). Rotating must be smooth (I achieve this) but it's not slowing down until stops when key/stick is not being pressed anymore.

    I hope you know that you could easily achieve what you want by simply adding the Physics behavior to the submarine and setting the Linear Damping and Angular Damping parameters to 1, as you can see in this example: fileport.io/Zq7xVzCJ7TCF

  • In the alextro's example, simply disable or remove the actions that rotate the layers, and you will get what you want.

  • Here you have it: fileport.io/3eErBLhXX4zW

  • I'm trying to get my player and other entities to move tile by tile instantly rather than gradually in a way that's identical to this demo: construct.net/en/free-online-games/boulder-dash-type-game-demo-70324/play

    I am the creator of that demo.

    My problem is while I've achieved it in various ways, using the keyboard (key) is down condition activates that far too many times in the span of a second making it zoom off the screen.

    Add the Timer behavior to your player sprite.

    Move your player sprite in any direction only when the Timer is not running.

    When the player sprite starts moving in any direction, start the Timer with a duration of 0.1 seconds.

    That is all.

  • Maybe you should use hierarchy instead of containers.

  • Here you have it: fileport.io/26cnx5UhAPdP

  • It is locked.

    Right click on the layout, then select the option: Lock > Unlock all

  • Check this: fileport.io/yWz8cKs42Qts

  • For tiles platforms, you can simply use the Tilemap expressions to detect if the enemy has reached the end of any platform. And, for sprites platforms, you can easily compare the coordinates of the enemy and the platform, this will work even with mobile platforms.

    Check this: fileport.io/tyaTYhsxL2Ae

  • The platforms in your game, are they tiles? Or are they sprites?

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  • Yo también soy español, y tengo mucha experiencia con otro motor de juegos. Creo que por fin ya tengo suficiente conocimiento en el uso de Construct para ser capaz de hacer juegos decentes. Ahora me estoy preguntando cuál será la manera más fácil, directa y rentable de ganar dinero vendiendo juegos HTML5 creados con Construct, por lo que estaba buscando algún consejo para este propósito. Además, me gustaría tener una comunicación más directa con alguien de mi país para poder intercambiar recomendaciones y consejos basados en nuestra experiencia creando juegos. ¿Sería posible hablar contigo a través de correo electrónico? Por cierto, voy a ver si encuentro en Internet los juegos que has mencionado para echarles un vistazo por curiosidad. Un saludo.

    (I am also Spanish, and I have a lot of experience with another game engine. I think I finally have enough knowledge in using Construct to be able to make decent games. Now I am wondering what would be the easiest, most direct and profitable way to make money selling HTML5 games created with Construct, so I was looking for some advice for this purpose. Also, I would like to have more direct communication with someone from my country so we can exchange recommendations and advice based on our experience creating games. Would it be possible to talk to you by email? By the way, I will see if I can find on the Internet the games you mentioned to check them out of curiosity. Regards.)

  • Hola, ¿dónde has publicado tus más de 5 juegos?

    (Hello, where have you published your 5+ games?)

  • Create a sprite for each area of the map:

    Edit its collision polygon in the Animations Editor:

    Then, use these two conditions: