Liberador's Forum Posts

  • When I add some behavior to a sprite, I see there is an action to disable it at runtime. However, the Warp behavior does not have this action, and I don't know the why.

  • I have found these videos on YouTube:

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  • I have filled the layout with 57.000 instances of a small square sprite with no behavior. Then, when running the project, the CPU utilisation is 1% only.

  • Why do you need so many objects?

  • The X:

    The Y:

  • I have been trying to show you the solution in a PNG image for several hours now. But for some strange reason, this forum won't let me post images today. Every time I try to upload an image, a pop-up window appears saying only this: "An unexpected error has occurred [error ]"

    I will try again tomorrow.

  • Ass you can see in this screenshot, add the Tween behavior to your player character, then use the "Tween (one property)" action to set the exact number of pixels you want it to move left or right (64 in this case) and the height of each jump. You will get the result shown in this video:

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  • When I switch between Physics, Solid and Platform behaviors, I get this result:

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  • You can add both behaviors (Physics and Solid), then enable or disable each one at any time.

  • I think you can download it now.

  • Your suggestion is that at the beginning of the stage I attach a circle to the character with physics behavior and after it is launched I destroy it?

    Yes, or you can simply enable and disable the Physics Behavior for the circle.

    Can you share this CAPX example with us?

    Of course.

    Here is the .c3p file: drive.google.com/file/d/1h-v7v8axWPuPH8PBD6-3B-bF4teeo7a-/view

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  • I honestly think that the AND/OR operators should be better implemented in Construct so that it would be possible to easily perform all kinds of combinations between them using the visual event system. Also, I think this is something fundamental, since these kinds of operators are something we are using all the time while creating game logic. I am just learning how to use Construct. The first time I wanted to use the OR operator in a single condition within an event and I saw that suddenly all the conditions in the event became OR, I thought "Huh? What is this? what's going on here?", and it is something that I am finding quite restrictive and rigid. In fact, I find it downright strange that a game engine as complete and powerful as Construct offers so little versatility when it comes to using something as fundamental as the AND/OR operators in its event system, to the point that at first I even thought that maybe I didn't know how to find the option to be able to make combinations with them, or maybe it was a limitation of JavaScript language itself. But if JavaScript doesn't have that limitation, I don't know why Construct has it in its event system.

    Hopefully this will improve because I really like Construct in many other aspects.

    Kind regards.

  • I was hoping to be able to do at least something similar to this:

    I think this would allow us to create the logic in a much more versatile, easy and fast way.