Liberador's Forum Posts

  • Yo también soy español, y tengo mucha experiencia con otro motor de juegos. Creo que por fin ya tengo suficiente conocimiento en el uso de Construct para ser capaz de hacer juegos decentes. Ahora me estoy preguntando cuál será la manera más fácil, directa y rentable de ganar dinero vendiendo juegos HTML5 creados con Construct, por lo que estaba buscando algún consejo para este propósito. Además, me gustaría tener una comunicación más directa con alguien de mi país para poder intercambiar recomendaciones y consejos basados en nuestra experiencia creando juegos. ¿Sería posible hablar contigo a través de correo electrónico? Por cierto, voy a ver si encuentro en Internet los juegos que has mencionado para echarles un vistazo por curiosidad. Un saludo.

    (I am also Spanish, and I have a lot of experience with another game engine. I think I finally have enough knowledge in using Construct to be able to make decent games. Now I am wondering what would be the easiest, most direct and profitable way to make money selling HTML5 games created with Construct, so I was looking for some advice for this purpose. Also, I would like to have more direct communication with someone from my country so we can exchange recommendations and advice based on our experience creating games. Would it be possible to talk to you by email? By the way, I will see if I can find on the Internet the games you mentioned to check them out of curiosity. Regards.)

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  • Hola, ¿dónde has publicado tus más de 5 juegos?

    (Hello, where have you published your 5+ games?)

  • Create a sprite for each area of the map:

    Edit its collision polygon in the Animations Editor:

    Then, use these two conditions:

  • Try increasing the angular damping of the beam.

  • I think each area is a sprite with its own collision polygon edited in the Animations Editor.

  • Okay, thank you.

  • Is the editor just generally sluggish/slow, or does it freeze completely for several seconds after certain actions? (I had this issue in the past)

    This happens to me often and it's very annoying. Did you find the solution?

  • I would also like to know answers to this interesting question.

  • Check this: fileport.io/PzPmLPgMRs7R

  • Hmm good question. The bullet setting adds more steps in the physics engine, so it's probably simply that more steps = more chances that when the collision triggers in Construct there also happens to be a collision in the physics engine.

    That makes sense.

    Without trying I'd suspect though that it's still not 100% reliant because the physics engine treats the shape as a perfect circle whereas Construct just uses the collision poly.

    No, it is not 100% reliant.

  • In any case, in addition to setting a high value in the "Jump sustain" field, you would only have to replace the "On key pressed" with the "Key is down" condition for the jump:

  • I just discovered that, curiously, the result improves considerably when I simply check the "Bullet" box in the Physics behavior of the balls:

    Maybe some expert knows why.

  • I assume you are using the Platform behavior.

    Set a very high value (eg: 10000000) in this text field: