Is there no way to alter pitch of music?

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  • Playing with the timescale results in timestretching of the audio which retains the pitch. I'd like to be able to manipulate background music so that if it is pitched down it plays slower and if it's pitched up it plays faster. There don't seem to be any options to play music files at different frequencies and no pitch shifting or vibrato effects (both of which would be a really welcome additions to the audio plugin). Anyone got any hacks to do this? I want to create a sort of warbly wow and flutter type effect.

  • I'd like to be able to manipulate background music so that if it is pitched down it plays slower and if it's pitched up it plays faster.

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  • Yes, that slows down or speeds up the music, but it doesn't alter the pitch unfortunately.

  • Fortunately, it also alters the pitch if you add the audio file to the Sounds project folder instead of the Music folder. (Otherwise, I wouldn't be able to make car racing games where the pitch of the car engine sound is constantly changing, which is essential in this type of games.)

    But keep in mind that audio files in the Sounds project folder are loaded completely before playing, but files in the Music folder are streamed. This means if a music track is accidentally put in the Sounds folder, it would have to load completely before it can start playing. However, audio in the Music folder can start playing much more quickly since it is streamed, and also uses less memory for long tracks.

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