Below is the error I get... any ideas? I've removed all redundant plugins / fx etc.
Thanks in advance..
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Error report information
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Type: unhandled rejection
Reason: Error: subfile type already exists Error: subfile type already exists at e.ǃ$sP (https://editor.construct.net/r71/main.js:63:398766) at i.ǃQY.then (https://editor.construct.net/r71/main.js:63:399838) at
Stack: Error: subfile type already exists at e.ǃ$sP (https://editor.construct.net/r71/main.js:63:398766) at i.ǃQY.then (https://editor.construct.net/r71/main.js:63:399838) at
Construct 3 version: r71
URL: https://editor.construct.net/
Date: Fri Dec 08 2017 17:58:21 GMT+0000 (GMT Standard Time)
Uptime: 9454.7 s
Platform information
Browser: Chrome
Browser version: 62.0.3202.94
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 2
Approx. device memory: (unavailable)
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/62.0.3202.94 Safari/537.36
C3 release: r71
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Vendor: Google Inc.
Renderer: ANGLE (AMD Radeon(TM) R5 Graphics Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context