Liam Twose's Forum Posts

  • For some reason the car behaviour speed won't got above 560km/h (converted from mph)

    Something is capping off the speed for some reason, even though the max speed = 10000.

    Any ideas? (can't post the capx for sensitive data reasons)

    Cheers, Liam

  • Explosion + Screenshake from Adliberum (info)

  • Hey all it's been a while!

    Thought I'd share the project I'm now dedicating my game development time to...

    Ad Liberum... play it live at adliberum.com OR follow it on indiedb

    Watch the #adliberum playlist at ->

    MORE PICS \/

    http://media.indiedb.com/cache/images/games/1/47/46361/thumb_620x2000/nightvision.png[/img]

    WANT TO STAR IN ADLIBERUM?

    Post or tweet your best avatar + call-sign and the best will get added! You may even make a main character role like the following have:

  • Thanks really appreciate that One of the testers rates using the trackpad? not being a mac user I'm not sure if it comes with or not. But he said it's like it was designed for it. Totally fluke of course lol.

    Big plans going forward.

  • Thanks Somebody this is why I've released it free on the web to get feedback. I've lots of plans for it, just wanted to establish a good base, before I venture any further into development.

    Great suggestions too will give them some thought when I plan my next move. Thank you.

  • Just uploaded a video of ARGH-P-G in action.

    Lots of new changes in v1.149 including fullscreen mode, new monster, more tactics, increased difficulty, loads more bug fixes and more

    Play at liamtwose.itch.io/arghpg/

  • Hey KBayer sorry for the delay in response. you can download a mac copy for testing from liamtwose.itch.io/arghpg/ no cost necessary. Thanks would appreciate you checking it out.

  • Hey Beaver what device/s do you have? looking for testers on Mac or Linux.

    Yeah they are indeed. Very happy with them, bought both packs, made a massive difference to dev time

  • Hey everyone, 2015 is already shaping up to be a great year, my latest creation is ARGH-P-G (formerly dungeon tactics), made in 5 days for #30daydev.

    It's a fast-paced dungeon crawler, so if you're into bashing monsters, running round a lot then this game is for you! Looking for some solid feedback people to help with future development

    Click the image below to play on Game Jolt

    OR point your tablet to http://liamtwose.com/games/arghpg

  • Life has a funny way of getting in the way of things.

    Take my Ludum Dare entry for instance, a game about life, which didn't go as well as I planned due to life getting in the way.

    Here is my 1st remake of it for my #90daydev entry #37 - click the image below to play.

    (you could also play and vote for the original here if you wish)

  • Just finished my 36th of 90 games for my #90daydev personal game dev challenge today...

    Anyone for a spot of Clay Pidgeon shooting?

    Ready.. Aim.. PULL!

  • Awesome, two more game prototypes made since my last check-in:

    Both were based on previous attempts, first up:

    #34/90 - Dungeon Tactics (Revisited) - How my faster-paced dungeon crawler was supposed to be..

    And #35/90 - con{TRAP}shun - Create your very own arenas of pains with a variety of tools at your disposal.

  • After a hectic weekend, I awarded the first entry to Nicolas Ruiz with his rather distinctive entry. Consumption.

    You'll have to play it to understand why: gamejolt.com/games/adventure/consumption/36895/

    I will be awarding the last remaining license in due course... the contest was open to any tool, as I'm judging on the entries alone that stands out the most, nothing more.

  • That's right. Thank you Tom & Ashley.

    Since I started my #90daydev challenge I unleashed #30daydev to the world, basically 30 days of development to level up your game dev which is starting to take off. Especially over on twitter. In it's basic form its 30 days. 30 games. But the idea is you use the 30 days to spend on whatever's going to take your game dev to the next level and you shout your achievements using the hashtag #30daydev.

    So far we've been running less than a couple of weeks and 88 games have been created!

    Subscribe to Construct videos now

    by Nerd Cubed on Youtube, with just under 2 million subscribers. Which is an awesome result! Over 60k plays!

    Which means through October I'm running a giveaway via @30daysofdev where the #irkiest entry entered during my #30daydev's 30 days of dread until midnight 31 oct 2014! has a chance to secure one of the licenses. There are two up for grabs.

    Please head over to http://30daydev.net/30daysofdread/ for full details!

    If you already have a license please feel free to spread the good word to fellow game developers via your usual channels!

    Thank you and good luck to all that enter!

    3 DAYS LEFT!!!

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  • ONLY 6 days left people. 2 x "PERSONAL" LICENSES UP FOR GRABS!

    Get submitting your Entries on GameJolt at jams.gamejolt.io/30daydev remembering to add the tags in the description [#30daydev & #30daysofdread]

    Full details at http://30daydev.net/30daysofdread