level1sb's Forum Posts

  • H?pfen is in, just in time!

    That was a lot of hoops to jump through, good grief that was hard.

  • mrcgkh thanks for sharing this!! I haven't looked at the capx yet, but I assume this is all being drawn to the screen each tick or something - just like the good old days! Makes you appreciate old skool games like "Battle Zone" - the amount of work?!

    Can't wait until C2 supports 3D models <img src="smileys/smiley1.gif" border="0" align="middle" />

  • rogueNoodle WOW - thank you so much for the very thoughtful, in depth feedback! I totally appreciate you taking the time! Thank you!

    I am so glad you got the "artsy" idea of the game. It really did start off life as a weird graphics thing - probably should have made it a screen saver - but then one thing lead to another and I thought there was an arcade game in there. lol But your comments about the "zine" feel of it - that's the biggest compliment I could get - THANK YOU, you totally "got it"!

    You had some great suggestions. And they are things I considered at some point along the way, some I actually dropped because I thought it would have been more confusing! lol

    Is there a way to control the angular velocity of the character that I'm missing? Maybe something like a way to apply an opposite force while spinning to slow him down - might be kind of an interesting mechanic...

    • Right now, no. You are at the mercy of gravity. Your idea is cool though. My "vision" was to develop this into a "platform" type game - if you can imagine <img src="smileys/smiley17.gif" border="0" align="middle" /> - and part of that was using forces to control the H?pfen character. I got it kind of working, but maybe it's something I could work into this version - something to slow/pause his movement, giving you a chance to clearly see where you are shooting. Hmmm...

    ...doodle blocks...If it had changed colour while it was charged, it might become more obvious to players that it was a good thing. It might also leave some interesting patterns when it draws to the canvas.

    • I did have a "flashing" charged Doodle Block, but that was not quite the right effect, and sheesh, made it look suuuuper insane (even for me!) But maybe something obvious, but subtle. Kind of like when you hit the "Big Buff Cloud" there is a bell sound, and the size jiggles.

    I do have an (early) "color" version of the game, where the "Buff Monster" and "Big Buff Cloud" enemies refer to a kind of "street art" concept where they fight to "grey out" your color painting of the environment. Imagine all of those explosions being bursts of color "paint" and you get the idea. Problem was, I REALLY liked the Black&White look. But there's probably some middle ground there - you've inspired me to revisit that initial street art idea.

    I guess what I should do is create a game with different "modes" - B&W, Color, Arcade, "Adventure" (oh and a mute button like some people have suggested - lol) - but that felt a little too grand for this little weird "casual" game. But, it's got me thinking.

    Thank you so much for the feedback!

  • tchem THANK YOU so much! I really appreciate it. <img src="smileys/smiley1.gif" border="0" align="middle" />

    H?pfen hasn't been received so well on the game sites (Kongregate, New Grounds, Game Jolt, Market JS) - most "gamers" don't get it, or think something is wrong with the graphics - lol. I had kind of lost heart in putting it out there any further. So it was very nice to read your comments.

    Thanks again for trying the game and playing with an open mind!

  • Good job. I know that probably took a ton of work!

    A couple of ideas/feedback:

    1) I'd like to see the speakers relate to the music "paths" - like you have to keep them on the same "line" as their sound, maybe there is a slight gravity that makes them fall/drift. I was able to keep the whole thing going by just touching the speakers and not really worrying much about moving them (I did like the camera shake effect!). Now I could have completely missed something so maybe I wasn't playing it correctly. lol

    2) I could see you making a platformer version of this game. I kept imagining a little person jumping on the sound bars - I'm sure people have made that kind of game before - but I kind of like those old cartoons where the character jumps from note to note.

    3) You may be able to created something that is more sample based, so as not to worry about an entire song file to load. Maybe the platformer jumps to various samples and maybe special "triggers" that keep the files "looping" or something.

    Fun stuff to think about! Nice work. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hey thanks California! That will totally work! <img src="smileys/smiley1.gif" border="0" align="middle" /> Had no idea to even think about advance search. Great tip!!!

    PS: Weirdly, I just responded to your "Unreal on Mozilla" post - lol - small (internet) world. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks for posting California

    Been playing with UDK for years, but never really got serious about it (so much content to create for a "one man dev team") but this is good excuse to keep chipping away at the learning curve. UDK is pretty awesome.

  • I'd even settle for a "history" of my own comments, then I could navigate to those posts. Anything like that available? I may be missing something. (Had to scroll back through pages of posts just to find this one again) <img src="smileys/smiley1.gif" border="0" align="middle" />

  • H�pfen is now up on Game Jolt (pretty cool site, a ton of interesting games - who has time to play all of these?!?)

    H�pfen on Game Jolt

    I've been trying to tweak the graphics to help with the "confusion" that most players are having. If you've been following the dev of H�pfen, then you may be curious about the new look (if you haven't, you may find it still confusing! lol) Anyway, I THINK it's easier to follow, but then again, I thought the original Chrome Web Store version was easy too.

    [TUBE]http://youtu.be/4Q2DS2p0RNM[/TUBE]

    <img src="http://images2.cdn.gamejolt.com/data/games/13143/screenshots/13143_20867.jpg" border="0">

  • YES! I get all paranoid about things not lining up and spend waaaaay too much time obsessing about this, so a grid would be awesome! Please <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Just uploaded H?pfen to Kongregate.

    I think there's 2 plays so far - me checking to see if it was working or not, lol.

    H?pfen

    Screenshot of new "Kongregate" graphics:

  • Updated the graphics for the March release (soon!) of H?pfen.

    Hopefully this will be easier for people to follow the action. I tried to keep the feeling/spirit of the original Chrome Web Store look, but also make it clearer. I also finessed some particle effects and rearranged the "how to" page.

    I will upload this new version to the Scirra Arcade once I get this off to Kongregate. Scirra Arcade would not let me upload with my current (stable) version of C2, it wants me to update to the latest beta. <img src="smileys/smiley5.gif" border="0" align="middle">

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  • WOW! Very cool concept!

    I like the idea a lot. I can see you making other stories with this game mechanic. Very clever.

    I'd make one suggestion in the directions (and maybe I missed this) but something like: "Select the letter you wish to replace, then select the letter you wish to replace it with." - I had no idea what I was doing at fist until I figured it out. Maybe that's the challenge, but some people may give up too soon!

    Congratulations and good luck with the game!

    PS: I appreciated the subtle music as I was trying to concentrate! Good choice. Sounds great.

  • Hey nice job! It's looking good. I like the animation when the clown gets hit and he does that little flip! Good job.

    So I take it you draw a path with your finger to guide the clown? Does he actually follow the shape of the path or just move toward the end point?

    Only asking because I enjoy the mental challenge of trying to figure out how cool stuff is done. Just code-nerding out<img src="smileys/smiley1.gif" border="0" align="middle" /> I don't know much about path finding in C2, so excited to see you using it - or it appears you are using it.

  • I agree with , if you are enjoying it, keep developing it. If not, move on to your next idea.

    One of the awesome things about this artform (computer games) is you can reuse code in other projects. So maybe this idea doesn't go anywhere (for you), but you may develop something you can use in another game.

    Just keep going as long as you are interested in it. No use burning out on it either, so it's ok to drop it too. It's also ok to have MULTIPLE projects going at once. Most important thing is to just keep at it!

    Good luck!