lemo's Forum Posts

  • Amazing! Not the ultimate multiplayer plugin yet, but a good step forward :]

  • All good ideas, the IDE could benefit from a few workflow optimizations indeed

    Actually I just posted something related to #1 and some other thing exactly like #3

    Turns out I may be the guy that stole your avatar's brain, will return it asap :p

  • Have a look at Rex's plugin here as alternative to the dictionary

    I find it easier to handle JSON

  • Yup I know, I linked and quoted it in my post above ;)

  • Yeah, like he says would do the trick as well

    So while we're at it, I just added another one, I can't tell if it's in the works or not ;)

    http://www.scirra.com/forum/topic61833_post379544.html

  • (Couldn't find this suggestion in the search either)

    I guess the title is explicit enough

    When you undo/redo stuff, it's really hard to tell what going on, so if the editor could focus or highlight each event in the sheet where they appear or disappear (e.g like in notepad) that'd be quite helpful

  • Ah good to know ^^

    I just searched and found this post

    Still no chance for a minimal public todo list without votes, and "best ideas" bundled into random mysterious words?

  • (This may have been posted before, I couldn't find it in the search though)

    That part of the UI sorta annoys me from the beginning with C2.

    In the event sheet, when I want to keep an action, but switch from one object to an other, the pop-up that appears by default is about the action, and not about the object...

    To change the object, I have to go all-the-way back, and click like:

    [back]>[back]>[object]>[next]>[next] (or enter, but you get the idea)

    <img src="http://i.imgur.com/595nS.png" border="0" />

    So, my suggestion is to split the "action" column in two parts people can click, and when you click the object you can change it directly

    Back, Next, and done buttons would still be there to navigate, this is just a shortcut

    EDIT: I realize a particular action is only going to happen with specific objects, so there will have to be some kind of reverse-logic to filter the possible objects to choose from...

    Such thing is still doable?

  • austin

    Yeah I can access those links just fine

    I tried some other on games on the site, same behavior...avast is disabled: leaderboards show up, avast is running: nothing happens

    Doesn't matter, I'll set up my own system I guess

  • austin So, anyone else is having issues with antiviruses or is it just me?

    Again, I'm running the default settings on Avast, nothing aggressive really, and I guess lots of people use this thing too

  • Hey there

    Great plugin!

    I'm making a construction game here

    Is it possible to add support for collision polygons, like in sprites?

    Then the collision shapes would also "tile" along with the graphics :)

    EDIT:

    Oh and as srealist said above me, I would also love to see sprite animation events support in there, like "set animation", and "set frame"

  • Hi, this is a follow-up to this topic

    I'm on a project where I need to load external sprite sheets for the main character, and because the player can choose between thousand of them, I can't really use the built-in sprite strip importer...

    Here is the upgraded sprite component I need:

    <img src="http://i.imgur.com/gW4Mc.png" border="0">

    To do this:

    <img src="http://i.imgur.com/vlXiQ.png" border="0">

    Then I just have to load images from URLs into the sprite, and change the "Crop origin" parameter through events to create my animation from scratch.

    If you follow the link I posted above, I made a working prototype using an animated "mask" with blend modes instead, but it's not that good for performance, and adds a bunch of problem with layer ordering.

    Now I don't know if this is possible with a plugin, but it could be quite powerful for a few other stuff, like loading enemy sprites as the player progress through levels, or opening new animations possibilities

  • tchem Glad you like the film

    I added a link to my website on my profile page, I'm mostly a video guy rather than a game dev ;)

    But yeah, if I ever do a bigger game with my own designs, it's quite likely to end up as a visual experience like your game here

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  • Also being able to apply basic transformations (crop, offset, mask?) afterwards sounds to me like a natural evolution to the "Load image from url" feature

    Okay so here is a demo capx if anyone is interested in a temporary workaround for dynamic sprite animations!

    SpriteAnimDemo.capx

    I'm using the blend modes to create a mask around the sprite sheet, then animate it with a few events. Then anyone can use a regular "load image from url" to replace the sprite at runtime. In my case I have to work with random and unknown sizes of sheets, and you have that in the example too.

    Here's a recap of the layer structure from top to bottom:

    TOP LAYER

    • props sprites unaffected by the mask

    MASK LAYER (+ force own texture YES)

    • bg sprite (+ SOURCE OUT blend mode)
    • mask area

    BG LAYER

    • character sprite
    • bg sprite

    Ashley I'm still interested in a lighter method though

    Also all the masking seems to affect the overall performance a bit from what I understand.

    So again, instead of a one-click "Load Image from URL as Sprite Strip" big feature, we could use just a few simple options on the sprite element to crop or offset the image at runtime (and deal with the animation ourselves)

    There could be a lot of other uses to theses params :)

  • Ok thanks Austin I managed to create an account after a few more tries

    Not sure but it may have something to do with Avast Antivirus indeed

    Especially the demo capx, that shows the boards only when Avast is disabled! :\</p>