lemo's Forum Posts

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  • Colors would work well with comments lines I think

  • I don't really dig the graphics, but that's a really cool demo

  • Yeah I'm having issues with that too, especially when that's two instances of the same object

    Actually I would love a global "Disable physics collision" action (with everything), is it a limitation of Box2d that it only happens with a specified object for the moment?

  • I put my TODO list of my plugins in here. Uh, might be a little long...

    That plugin for Pomelo (which I'm discovering btw) sounds exciting ^^

  • Another related issue:

    When that same low-resolution-screen player press "space", as I mapped it to the jump, the window also scrolls as it's the default browser behavior

    (anyone can try it by resizing the browser window)

    The main question is how to isolate the interactions in the game, so they won't be mistaken for browser actions...

    EDIT: okay I figured it out for the space bar from here

    The same method doesn't work for the middle click scroll though...

    Ashley Could we have the same behavior in C2 for the mouse events?

  • Interesting thx!

  • Ashley How hard would it be to deploy a websocket server for C2 on a service like Appfog (I don't know anything about node.js and websockets for the moment)

    "With the help of Nodester, we are adding WebSocket support and Node 0.8 support within the coming months."

  • Thanks for the suggestion, but I'm not willing to use the fullscreen mode at all here, it's the container page with other content that scrolls

  • Imgur has a good API, and it would be neat to upload player's snapshot automatically there, using C2 canvas snapshot and the resulting data uri through ajax.

    I used Imgur in the past to upload images from a script made with Autohotkey, but I'm not quite sure how to do it with javascript and C2.

    Pretty it's gonna be quite straightforward though for those who know javascript :]

    Here is the link the api docs and a full example in js

    Something like Upload image / On image uploaded, and eventually a progress report would be great

    Thanks!

  • While setting up physics for some objects in my game, it took me a while to figure out why piles of objects would always fall, even with perfectly "flat" collision polygons coordinates...

    And that's because collision vertex DO have decimals and they're not shown at all in the UI, so can we please have whether a decimal display, or snapping to round numbers?

    If you look closely, you can see that the lines at not exactly flat, but it's hard to see really, and I doubt it would be perfectly flat anyway

    Here is a capx to illustrate that.

    The green and yellow boxes are placed exactly the same way

    Green boxes have a "perfect" collision polygon, with the automatic detection

    Yellow boxes have the same collision vertex coordinates, as far as the UI can tell, but in fact there are decimals, as I placed them with the mouse

    Green boxes will stand and yellow boxes will fall

    Collision.capx

    For now I guess I will always move the vertex with the keyboard arrows, but whether a snap or real decimals are necessary here I believe

  • austin

    I would love a new option for the leaderboards

    For the moment we can choose between 'Individual' and 'Cumulative'

    Now how about 'Best', which hides all (useless imo) player duplicates and only fetch the best score for every name?

    EDIT: As an alternative, a really useful thing would be a "Delete score" action, or a "Replace:Yes" option in the "Post score" action, so I could delete the previous score(s) from a player before replacing it by the new one if it's a better score (thus making the leaderboard smaller and the charge on your severs lighter...)

    I really don't need to have multiple entries for each player in my case

  • I've some events in my project that are triggered with the middle mouse button.

    But I also have some graphics around the game canvas, and some users have a resolution slightly too low to display everything, hence the scrolling.

    Now is there a way to disable scrolling, along with the scroll-circle thingie that pops up, when the user use a middle-click inside the game canvas?

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  • Okay thx SirG ^^

    PS: I made a custom icon if you like