lemo's Forum Posts

  • wow nice showing off o_o

    I think I'll use this thing

  • austin okay thanks I seem to get the last score right now!

    (ps: in the docs you typed two times LeaderboardRank instead of LeaderboardRankScore)

    Now for other suggestions, could we have optional tags for posted/fetched events? For example I may add a secondary leaderboard for the same game for other elements, but I don't want it to trigger the other leaderboard events when I post something

    Also to optimize loading times, is it possible to add an action to load manually clay.io when we like, instead of the beginning? Because the player won't post a score at the very first seconds, and I prefer to have all the bandwith available (even if it takes just one second) for my assets and music which are still loading at that time

    (if the "load clay.io" action is not present it would load at startup as usual)

  • Sylvain

    Doh, you're right! I never noticed that before

    I just need a license now...

  • Pode I initially overlooked this plugin, because I had no idea it could load images from URLs directly too

    This could be the ultimate solution to the eternal cross domain images problem, but...

    Mulkaccino : it doesn't work with WebGL for the moment (as a lot of behaviors/plugins here) because I don't know how to force C2 to load an image as a WebGL texture after the framework was loaded...

    Any chance this may have changed in the meantime?

    Edit: Btw your DIV plugin in the html pack seems to work with webgl, and loads cross domain just fine with <img> innerHtml

    But I need to use all the sprite properties, so a cross domain image loading behavior would be the best if it can work with webgl

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  • I agree that a search feature is needed

  • Okay thx for the idea

    I'll try to tweak my splash screen a bit

  • Pode

    I managed to get what I wanted with some (lots of) inline css in the meantime

    Also seems to work with font-face and webfonts :]

  • Pode

    I'm using the DIV plugin to create a nice leaderboard

    Is there any way to set a different css style for each "class" inside the html?

    Or even better could we have some feature like "load css from url"?

    Sinon tr�s sympa comme plug j'aime bien^^

  • austin Yeah I guess websockets make sense for multiplayer games and maybe your "multiplayer rooms" feature, but it still kinda confuse me for one-time send and receive simple leaderboards

    Anyway, I started to do some testing with a leaderboard and a custom display,

    can you explain more in detail LeaderboardRank, LeaderboardRankScore and LeaderboardRankName?

    You just mention it quickly in the forums, and they doesn't seem to appear on the docs yet...

    Apparently it uses the player name from the last posted score from the plugin session, but tend to retrieve the highest score from that name instead of the last one?

    Or do I have to put some variable in there like LeaderboardRank(x)?

    EDIT: Also will we be able to edit/delete specific leaderboard scores (one at a time) in the future?

  • I'm using a specific font for all my game UI,

    but when I load the game, there's always a fraction of second at the beginning with the text showing up with the default font and it looks kinda bad

    So, is it possible to have the webfonts preloaded just like the rest of the project?

  • another one: TAB auto-complete would be super neat when typing variable names

  • "Load image from URL" will replace the current frame of the current animation, so you could try to "set animation frame" each time before downloading each frame of the animation

    This is gonna work if you have a fixed and small amount of files to deal with, but if like me you have a huge library of unknown animation sprite sheets, there is some discussion going on here and there

  • Ashley Just dropping a lil' thing while where on the IDE

    When you delete a sound from the library, there could be a warning popup, just like when you delete object, about the related actions being deleted and stuff

    EDIT: And the warning popup could tell how many events are about to be deleted if any (I have to verify the number of events at the bottom every time I delete one)

    EDIT2: Actually it could even tell the number of lines to be deleted in events, because the bottom line won't say that

  • austin This reminded me of Browserquest by mozilla, where I haven't been able to connect in the past either

    So I googled around a bit, a found this thread on avast forums with the same reports. It is also "officially" listed on this page as firewall issue. Strange thing is that I could fully play with this test, maybe it runs on a different port or something...

    Then I checked a few settings on avast, and noticed that while the daily virus base was up to date, the program itself wasn't.

    So I went from v6 to v7 and I now I can play with Browserquest and clay.io with avast enabled :]

    Now a lot of people are probably still using v6 (it never noticed me of available updates...) or other listed antiviruses. Also I'm may end up using scoreoid (that I found in the meantime) for leaderboards.

    I have a vague idea of what websockets really are, for realtime communication and such, but can you tell me why you're using them all over the place at clay.io, and if there's a benefit using them over "simple" ajax requests (e.g scoreoid) if I just need a basic leaderboard feature? (and considering they may be blocked by some random antivirus)

  • I'll just bump this and paste the link to my "workaround mask" demo here directly

    SpriteAnimDemo.capx

    TOP LAYER

    • props sprites unaffected by the mask

    MASK LAYER (+ force own texture YES)

    • bg sprite (+ SOURCE OUT blend mode)
    • mask area

    BG LAYER

    • character sprite
    • bg sprite

    As you can see, one of the main problem, beside performance drop, is that I can hardly move the character layer on top of any props without dedicated crop tools...