LavaWave's Forum Posts

  • I was under the impression most people use the behaviours, even for full games - if that's not the case, I'd be interested to learn why.

    Well coming from a guy who seen game maker games source codes and so on, most pro game developers (whether game maker, Construct and presumably clickteam game developmet tools(tgf2/mmf2)) I saw games in game maker that use their own code, different from the standard tutorial platformer as they make their own engine platformer, some similar to another platformer engine in features like basic movement, jumping, jumping over platforms and so on, so I thought if Construct users do the same method while the platform movement has essentially everything from jump over platform and such features, now if you're working on an advanced platform game with physics of being pushed around by explosion blasts or so on I see the use of custom movement, imo the platform behavior is just fine as it is, there are some bugs I noticed with it. (some frames don't work like the character keeps changing between jumping or standing when colliding with the floor and this was in 0.99.96, idk if it is fixed in .97)

    Other then that, behaviors are useful to save you time and their properties like speed, jump height and such make it possible to make platformer games differ from each other imo.

    DravenX: Indeed, but double jumping shouldn't be too hard to implement by using platform behavior and variables or w/e it's called in Construct and no, using custom movement is different then GM scripting stuff, python feels like GML, custom movement is merely using event's.

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  • On the second answer, last time I tried that it said it is incorrectly installed, however I used an old version, I don't know about .97 as I haven't tested.

    or if you're asking to copy the installer then I believe I tried that but on other computers with administrative priorities, but I think there isn't much to do for computers that disallow installers, either it installs or it would say it's incorrectly installed if I simply copy the Construct folder with all files in, I still wonder if it's possible to make it portable like many apps in this site

    http://portableapps.com/

    However I read that C1 cannot do that due to DirectX so I guess it cannot be ported to computers with administrative priviliges, not that I care tough, atleast I can port it/download the installer in my laptop and it works just fine (tough not as fast as on PC but it works)

  • I have 2 questions

    Does C2 need as much power or more as C1 to run? this is not a problem for my PC but I have a laptop and it can't run powerful software that demand high requirements.

    and second will C2 be portable (again for laptop, also I believe I asked this question somewhere but I lost it and it was a very long time ago as well, so plans may have changed)

    Just to clarify, I am aware most of the features (even portability) is not a priority for the alpha version of C2 but I wonder if it's a planned feature for a stable version of C2.

  • Just an annoying thing that got me thinking, how many games of Construct are done using a behavior, this be platform, top-down or whatever that's built-in, do most prefer to use the event systems to make a full game as using for example the platform behavior makes your game boring and unproffesional? (sp?) (This game could have fun gameplay even tough it uses built-in behaviors)

    This got me thinking, if so is it better to learn and use custom movement? even for making a classic mario-alike game with guns/shooting and so on? like Turrican or megaman gameplay to be sincere?

    or using the custom movement system is better off for advanced movements? like jetpack games or Bionic Commando like games (BC uses a grappling hook to go to other platforms)

    and how I read somewhere the platform behavior (idk about top-down or other behaviors) that it is fairly flexible, I don't know how much tough, also are the behaviors going to be included C2 or do we have to code/event our own behaviors the hard way somewhat similar to in game maker (tough I didn't find coding movements in GM quite hard but I still don't know how to use GM to full capacity yet, despite I have made 4 or 5 games with it, all are platforms and use the same engine/movement)

    And one last note, is it safe to use 0.99.97? (I am using this version and am planning to make a full fledged platformer shooter, amongst other games maybe) for those who are using it how stable it is to make a full fledged game on Construct yet? seeing as this version might be the last release of C1.

  • I also liked the idea about the free version not supporting shaders.

    I'd disagree with that, whether free or not should still support shaders, the demo version is meant to impress the user no? why giving them a limited version that does not support shaders? shaders and high quality graphics are the main things that make Construct what it is, the demo should have limits but not disabling OpenGL shaders completely, maybe it should not allow you to export games as standalone (as in .exe, html5 and so on) and you're limited to save it as a source code in the demo with a forced nag screen somehow but I dislike the idea to not support shaders in the demo sorry.

  • So there are sound effects in this game? I thought it's because Construct 2 does not have audio implemented in it yet, I couldn't hear any noises using Chrome.

  • Win7 Enterprise x64 bit and using Chrome here, I get 59, 60/61 FPS on my comp so I see it work's fine on my PC, gotta love the future of Construct this is impressive.

  • Windows 7 Enterprise edition x64 user here.

  • It looks alot like Super Meat Boy as deadeye already said and that's cool because I liked that game, the wall jumping reminded me of Megaman X for some reason, Great game.

  • Platform behavior as deadeye said and top-down behavior for games like Shadowgrounds, Crimsonland or any top-down mouse aiming shooter game, I also like those games, please include those 2 behaviors in the future.

    P.S: I haven't tried C2 yet, so if top-down is already available then I excuse what I said.

  • Glad to read that hopefully atleast the windows standalone exporter would be free but it wouldn't hurt me if it's commercial/pay-to-have exporter anyway.

  • I thought the export things can only be implemented by the creators of Construct (Ashley) and only the plug-ins can be created by everyone, I am aware it's early in development hence I am using C1 and C2 will be superior to C1 with all those export options that will be available, so far no game creation kit other then Construct 2 that will allow you to export for Linux and Mac.

    I do have high hopes for C2 still.

  • Sorry but from what I've been reading about C2 annoyed me (I am not sure if I understood it right to begin with) I see it will switch to OpenGL, now I don't know what are the major differences in OpenGL and DirectX other then OGL has multi-platform support but does this mean it won't have as much power as DX games? no cool eye candy graphics, cool lighting and nextgen-esque power? sorry to ask such stupid question but I want to know the major differences between the 2 and what are they capable of (I do not pretend full 3D support to be implemented for C2 tough as it's majorly a 2D game maker program and I have nothing against that) it doesn't bother me much that Construct 2 will be OGL tough, what bothers me alot is below.

    Since it will be HTML5 does this mean export to .exe will no longer be supported and even excluded for Construct 2? I hope the export to windows .exe will be made in one point for C2, free or not but if standalone .exe's are to be completely excluded for C2 I will stick with C1 or maybe go back to Game Maker altogether if C1 will no longer be supported.

    Honestly to me the unnavaliability to export standalone .exe's is a huge letdown and here I am hoping in the future it will be available in a certain point, I understand this is a preview version and has many features missing but I do hope C2 will not have such features completely thrown in the dark til they will be forgotten.

  • HTML5? Aww, too bad.

    Still cool, but I'd have preferred standalone executables.

    I think standalone exe's are in the list, I hope it's free and you don't have to pay for standalone exe's, also what plug-ins will be payware? will platformer be free or none of this is decided yet?

  • Happy to see this, I wonder if 3D is still supported, atleast to the point to make 2.5D games like the new super mario for wii, either way I'm looking forward to what Construct 2 would bring better interface and you can make folders for your objects so they would be easier to find, a whole lot, you know what I think, Construct 2 started a lot sooner then I expected, I thought it was going to start late 2012/early 2013 atleast but alas i'm looking forward to C2.