Just an annoying thing that got me thinking, how many games of Construct are done using a behavior, this be platform, top-down or whatever that's built-in, do most prefer to use the event systems to make a full game as using for example the platform behavior makes your game boring and unproffesional? (sp?) (This game could have fun gameplay even tough it uses built-in behaviors)
This got me thinking, if so is it better to learn and use custom movement? even for making a classic mario-alike game with guns/shooting and so on? like Turrican or megaman gameplay to be sincere?
or using the custom movement system is better off for advanced movements? like jetpack games or Bionic Commando like games (BC uses a grappling hook to go to other platforms)
and how I read somewhere the platform behavior (idk about top-down or other behaviors) that it is fairly flexible, I don't know how much tough, also are the behaviors going to be included C2 or do we have to code/event our own behaviors the hard way somewhat similar to in game maker (tough I didn't find coding movements in GM quite hard but I still don't know how to use GM to full capacity yet, despite I have made 4 or 5 games with it, all are platforms and use the same engine/movement)
And one last note, is it safe to use 0.99.97? (I am using this version and am planning to make a full fledged platformer shooter, amongst other games maybe) for those who are using it how stable it is to make a full fledged game on Construct yet? seeing as this version might be the last release of C1.