LavaWave's Forum Posts

  • True, I have never seen a good game done with DB even Game Maker has some fun (altough 2D) game's that match up like "an untitled story" hard hat series and so on, may I mention my Zonik series XD can be found on caiman but alas Guyon is somewhat right, there are many engines out there and all have their up's and down's, right now I have no plan for a 3D game but I do think Construct is atleast capable of making "mode7" game's for like minigames and bonuses, I believe I saw this somewhere but forgot where, oh well I have started creating a 2D game right now with Construct and I am not planning to do 3D anytime soon tough.

    Example of Mode7

    As for modeling I did some (and very bad) 3D models before, they sucked and are forgotten, they were md3 (Quake 3 format) I knew the basics like animating but other then that I am no 3D modeler so my model's won't be top quality.

  • Very impressive with the 3D design and all, what did you use to create the animation? 3D max? Maya or all is made with Construct?

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  • I never tried Unity3D and I heard it's the easiest 3D game designing program out there, how easy is it? do I still have to know general/intermediate knowledge of coding? how easy is it compared to darkbasic or blitzbasic? true it might be easy for people who already know a bit of programming for a total beginner or a person who know's nothing I believe Unity3D is still inaccessible for him.

  • That's true but I hope one day maybe in Construct 2 it will be able to create a 3D side scroller/platformer like Megaman X7/8, it's already possible using 3D box and using sprites within a 3D layer but it's very limited as of yet, I can see this as a possible future for Construct that 3D box could be improved and not forgotten, I am not saying to scrap 2D altogether tough but 3D isn't as bad as many people make it seem.

  • > No. They use whatever cheap version they find at the computer shop or their old gamepad from 5 years ago.

    >

    Perhaps but I've seen statistics from 2009 that suggests otherwise. It doesn't matter though, I am not saying there shouldn't be support for them ... it's a matter of priority. There are plenty of things that should be improved or added first, or at least the plugin should be handled by someone externally so that Ashley/David can focus on bigger things!

    On a side note, I am going to say nothing of joysticks

    > 6fix - I must have misunderstood you then. I thought you meant that as though C2 is supposed to not be meant as mainly a 2D program. Sorry about that.

    >

    No problem! Sorry if I wasn't clear enough. I don't even want a fully 3D construct. I hope we never lose 2D, on any platform.

    There are some game's that won't work in complete 2D, I don't know and I even doubt that Construct will create a third person shooter like the famous Tomb Raider series but I hope it will atleast create a 2D 3D platformer like Megaman X7/8

  • Include 1 more-

    Construct till now can't export swf or java files.

    And will probably never happen, not now and neither for Construct 2 as it will I believe it would require a complete rewrite to add support for flash of java.

  • There isn't, there is only pause and resume music, is pause like stop or it stops the music completely for another to load?

  • Oh alright, that's what I wanted to know, thanks alot Porlo

    Another small problem I got into right now is the music trough layout's, I have a global Xaudio2 object and that play's the music at the menu and in the next layout there's a cutscene and I want the menu music stopped at that scene and after. (it should only play at the menu)

    I am currently searching to forums for this and my version of Construct is 0.99.84.

  • Must I require to have the music avaliable with the game files for everyone to take and not importing it into Construct and save's it in the .cap itself? perhaps with the sounds too? can I make it so that the music and sfx to be in the .cap file itself and you do not need to put in in a folder?

    I don't know how to explain it better tough but it's like game modding, where game's have resources in folder for anyone to replace and steal, I don't want it like that so how can I make it so that the file's can not be seen from other people as in saved in the .cap file itself?

    Hope you get what I'm saying tough, I really need to know this.

    _< I forgot to mention when I make it into an .exe file, must I also put the music and sound files with the .exe file or are they saved into the .exe file itself? I want to do so for both sound and music.

  • Very impressive, Great job scidave.

  • How about achievements for doing an insane stunt? think of GTA having achievements when you do some cool stuff with vecechles(sp?) like a motor bike pulling off some dare devil move's? you achieve "dare devil" achievement for example.

    In newgrounds there most flash game's have medal's and most of them require some skill or effort to get, they're very fun to get they give's more replay value imo.

  • I'd rather have achievements, they're more fun as an optional challenge than a high score.

    Agreed, achievement's are fun imo, they add reply value and they don't need plug-in's I believe, neither a high-score nor an achievement system.

  • You mean you never heard of "Cave Story"? if you never played it I recommend it, it's the best platform RPG I have ever played as of yet.

  • Oh really, oh well I never knew this game up til discovering this topic anyway.

  • btw there's more on the main page

    http://www.limbogame.org/

    It show's a factory stage where the stage layout rotate's and affect's the environment with the rotation, totally awesome, I can't wait to play it.