lamar's Forum Posts

  • my fault - i changed to a better scale method.

    Realod (clear cache) to get a better workplace

    ps: there might by still errors (e.g. with the backpropagandation)

    OK now I can see the controls. Still not sure what I am supposed to be doing but looks interesting. Maybe add an instruction screen to explain the neural network concept if this is used by people not in your class?

  • You could just set the paddle and walls to solid and they won't pass through each other

  • When you open the game the controls at the bottom are hidden.

    I could not tell what I was supposed to be doing until I came back here and seen that the controls are there but hidden.

    I like the chalk board effect and I am a big fan of educational games and using sandbox features to interact.

  • Collection items? Not possible just to use variable..? Knife=1/0 etc

    Well most point and click use an image of the item collected to display in an inventory and that means setting up an array and keeping track of what items you took from each room and it is a bit complicated.

  • BUMP

    I now have the early Beta demo in the arcade so you can create your own platform games.

    https://www.scirra.com/arcade/tutorial-games/spelunker-platform-game-builder-15283

  • You can use set angle in platform behavior but I am just not sure how the game is to be played to give more feedback sorry.

  • > It is the horizontal lines that are disappearing. I had that happen in a game and if I remember correctly I fixed it by having the editor image at original size and then setting the image to the size I want in the settings and you may have to play with those settings to maintain the proper ratio.

    >

    This sounds promising, could you elaborate? I'm not completely following you. The settings for the sprite object? Everything is currently in the layout editor at 1:1 scale, with the entire layout enlarged by 1.8 scale in events. What do I change, without rebuilding my entire game?

    > Also recheck your image points have not slipped out of line and if there is any white or light gray borders around images crop them off as that throws off the alignment for some reason and run it in letterbox integer scale.

    >

    My image points are okay and this occurs with tiled background objects too (ie the bricks in my example image) where the image point defaults to the top-left.

    > Oh and check your layout and view scale. They need to be in even increments of 16 pixels like 640x640 otherwise the raster will miss pixels and that would explain why the horizontal lines are missing.

    >

    My game's native resolution is 1280x720 so that shouldn't cause any problems, although it looks weird both in window and fullscreen. How would one set the view scale to something divisible by 16?

    Thank you for your detailed reply, it's encouraging to know somebody has fixed this problem, although I haven't found the fix I need yet

    There in lays the problem. If you have a bunch of graphics set 1:1 and they are all dropping horizontal pixels it would be a major chore to rework each one.

    The scaling will need to be 1:1 or it will continue to happen.

    You could select all the objects and use the scale control to scale them down and see if that fixes it.

    If you set your window and view to an odd number not divisible by 16 or 8 it will throw off the raster making it drop pixels in some games with very fine detail. It sounds like you would be OK but fiddle with it and see if it helps.

    I am using scaling in my project now and I found it better to use whole integers so try a scale of 2 instead of 1.8 and see if that works.

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  • OK. It looks like you are going about things the hard way.

    I would remove physics and us a platform behavior for your player and set everything else to solid.

    Why are you using physics?

  • Just a suggestion and may have been asked before but it would be nice if the game pic we use for the arcade could be an animated gif so we can better show off game play to viewers.

  • Interesting!

  • I looked at your CAPX. Objects with physics only interact with other objects with physics and you only have one object with physics.

    You also need to check your image points as they are not centered which may cause problems.

    I am not real clear as to how the game is supposed to preform as an infinite scroller so I can't help much more sorry.

  • I did a point and click game for the C2 underground Jam.

    The biggest problem is if you are collecting items for use you will need to create a script to do that as C2 does not have a built in but maybe someone has created an addon for that purpose now.

    I think C2 works great for point and click games and I would like to see more of them.

  • It is the horizontal lines that are disappearing. I had that happen in a game and if I remember correctly I fixed it by having the editor image at original size and then setting the image to the size I want in the settings and you may have to play with those settings to maintain the proper ratio.

    Also recheck your image points have not slipped out of line and if there is any white or light gray borders around images crop them off as that throws off the alignment for some reason and run it in letterbox integer scale.

    Oh and check your layout and view scale. They need to be in even increments of 16 pixels like 640x640 otherwise the raster will miss pixels and that would explain why the horizontal lines are missing.

    Best of luck because I remember fighting images that did that!

  • > OK just excited that I finally have a game that is attracting some attention and made it to the top games list on Scirra arcade.

    >

    lamar

    well deserved sir.

    i would love to see this running on my ipad pro or even airconsole.

    Thanks Harrio_ I am working on a mobile version but all I have to test it on is a tablet so once

    I get it uploaded you guys will have to test it in your systems and tell me if it works correctly.

  • Added some new assets, enemies, spikes and a tank of acid and yes I hit the acid the first few times lol!