lamar's Forum Posts

  • I don't know who created that but it is genius and took a lot of work and gave me an idea for a sandbox game where the player must design a perpetual motion machine using various parts provided to get a ball with physics and gravity to complete a circuit ending back where it started in a continual loop.

    It would be a neat game and good way to introduce kids and adults to physics.

    I have too many projects in the works now so I thought I would throw this up there to inspire some other creative people.

  • Not sure about the tycoon games idea. I have never been interested in setting up that sort of game because I have run real businesses my entire life though I do know some people like those games.

    I do like Burvey's idea for a roller coaster and theme park design game using ready made components.

  • I would love to see a game where you can build your own coasters, or even a game where you can "ride" pre-made coasters. I don't know what roller coaster tycoon is though (I've heard of it but never played it). Is that more like a simulated theme park where you make decisions to make money etc?

    Interesting idea building roller coasters!

    I have done train sandbox games but a roller coaster would be cool and more interesting for younger players that probably have never seen a train or played with train sets.

    I may have to try something like that.

  • Your link does not work.

  • lamar

    can you include a 'full-screen' button in the game?

    i tried using the full screen button on the arcade but it does not seem to work with my iphone. at least not the way i expected it to.

    I am not sure how to do that bit I will look in to it Harrio. I have it set for laptop and I will have a button to scale outer or inner so it will work on any system in an update.

  • There are so many devices if you scale for one it will look weird in another.

    Yura is right and I just use scale inner or scale outer for the window setting and let the device select the scale unless I am designing for a specific device or have pixelated graphics I want to maintain scale for.

  • The 360 rotation is designed more for the sprite to be a car like sprite. You only have one sprite and it will rotate smoothly around a single image point usually centered.

    Set your player sprite to behavior car and try that.

    The keyboard reads last key pressed so it sounds like you need an event to check if a key was released and use a variable to keep track.

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  • LOl!

    OK well I hope you figure that out.

    What you described is the same principle I just described and I just simplified it. The math is based on your object Y or X position.

  • Hmmm....?

    If I follow what you are asking you have obstacles coming towards you in a driving game and you want them to get larger as they get closer right?

    I would use the objects Y position and when it reaches certain numbers along the traveled path increase the scale of the object.

    It won't be perfectly smooth but if objects are moving fast you won't notice it much.

    I used that only for a bowling ball being thrown so the object went small as distance increased.

    If you don't want to use the Y position you could set up some invisible sprites across the screen that any time the objects touch them it increases the scale of the object.

  • UPDATE: Added a new layout to Magnetron and made the touch controls bigger for us fat finger people. I am still designing layouts and missions for this game if anyone wants to help I will pay for good layouts. PM me.

    https://www.scirra.com/arcade/action-games/magnetron-fireball-pinball-mobile-enabled-15146

    Original is here:

    https://www.scirra.com/arcade/strategy-games/magnetron-pinball-mobile-enabled-14745

    Magnetron Pinball is my latest Pinball Creation and it uses a flat perspective layout which is more compatible with people playing on a tablet or phone but still looks good on any computer.

    This is still in early Beta but all the controls and scoring are working and it is set up for a tablet or mobile. I do not have a phone to try it on so if it has bugs on a certain phone let me know please.

    I made the pinball machine in to a Robot that talks and gave it googly eyes just for effect.

    This plays about as well as any real pinball game and flippers are very sensitive so you can catch, dribble and pass the ball very easily. Plunger is variable speed so you can lay the ball in hard and fast or slow and easy.

    Controls are touch screen or arrow keys. I will add other controls and tilt feature later.

    This is going to be a sandbox design so people can make and edit their own pinball games but for now it is just the one game so I can get feedback.

    Enjoy the game!

    I have my other Pinball Sandbox here for comparison:

    https://www.scirra.com/arcade/tutorial-games/pinball-sandbox-demo-13984

  • Well if it wasn't happening before and now it is then it is some recent event you added or changed.

    I use a test text on big games when that happens. Just set a text to a global variable you suspect and have it post to the screen while you play and watch for the culprit.

    Good luck!

  • Pretty good graphics and I like the star speed effect.

    I would say you need someone to help you design a story around that game more than a team. Show people your video and ask for collaboration or story ideas.

    I came up with one just from the video of the last man leaving earth in desperate search of a planet to live on. Maybe he finds love on that planet.

    Anyway, best of luck on your dream!

  • OK so what skills do you bring to the table?

    Have you completed any games people can see?

    Do you have programming, design, or artistic skills that can be useful to a team?

    A team generally requires a leader with a vision and organizational skills.

  • You have an open loop somewhere in your events. Start undoing one at a time until you find the culprit.

    I would guess it is in your ON TICK event.

  • Aha! Progress!!

    Turns out I had two problems going on that were independently causing graphics bugs

    Right on and looks great!

    I have done that enough times to know the frustration. Now I set all my tiles and sprites and check the scale before I get too far into a design.

    Looking forward to seeing the finished game!