lamar's Forum Posts

  • Look at the Line Of Sight tutorials.

  • Well, you can create an HTML game and upload all the files but it is a real hassle and it is a lot easier to upload your game to the C2 arcade and check the box to allow it to be shared on other websites.

    Then go to your game and click the Link To Game button and copy that short HTML code and put that into your own website. It will play fast and any scores submitted from your website will still go to the leader board on C2 arcade and your stats will show up there.

    You can see my games I have on my website using the C2 arcade for example in my signature.

  • this is exactly my point you can just extract the resources from any of my tables(gfx,sfx, schematic/blueprint)

    I do appreciate the offer and I will consider it if no artist wants to make a little money trying their hand at designing a pinball layout.

    This is also about helping some struggling graphic artists get their work into some games to build up their reputation.

  • Hello Lamar, If it is Idea you want you can check out my future pinball games I made here :

    Thanks- I have made some layouts with Future Pinball and Visual Pinball. They look good but take more design skill and time than most people want to put in to a design and Magnetron Pinball is designed around much simpler components so anyone can create a layout.

    I have lots of design ideas but not so good in the graphics department and I need some custom layouts and graphics to release with the game.

    I also have my own 3D style pinball sandbox design I am working on in my signature below.

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  • I need several custom pinball layouts for my game Magnetron Pinball.

    See game here:

    https://www.scirra.com/arcade/strategy-games/magnetron-pinball-mobile-enabled-14745

    I would prefer a designer with pinball experience but any designs will be considered.

    Need top shelf, bumpers, rails, spinners, gates, chutes and custom graphics to make a complete game.

    You can get ideas here but please do not copy any commercial games:

    http://www.ipdb.org/search.pl

    I will pay $10 for a basic design I use and $20 for something spectacular or you can send me a sample and we can negotiate a deal. Pay by Paypal only.

    If your design is used your name will appear in the credits with your website for advertising.

    PM me if you have questions.

    Here is the Basic Pinball layout which you can open in any paint program to work with and sizes of components must fit those basic dimensions. If you add additional flippers show their placement in the design.

  • Sounds like a nice idea. Is it like you have to get the ball from point A to B by using least amount of parts or most (most would make it a hard game) or just free build and you got to make a loop with the parts you got?

    Yes from point to point or back to the start so it runs continually.

    I will make up some simple components for people to play with this weekend and throw it up on the arcade.

  • dmca.com/FAQ/Report-copyright-infringement

    I think you should note Newt that dmca.com is some private business not a government agency and is trying to make money from claiming copyright infringement and there are Federal laws and severe penalties for people claiming copyright infringement when none exists.

    What are the penalties for false copyright infringement claims?

    http://www.newmediarights.org/business_models/artist/what_are_penalties_false_copyright_infringement_claims

  • This is a follow up discussion from another post that was started based on some scare advertising from an attorney looking for clients.

    Article on Gamasutra:

    "Mona Ibrahim is a Trademark, Entertainment & Media law attorney based in Seattle, WA. She is Of Counsel with Imua Legal Advisors and her practice emphasizes copyright and trademark dispute resolution, IP registration, entertainment & media transactions, general business transactions and employment law. Mona is an avid gamer and is dedicated to serving the gaming and game development communities by providing education, helpful strategy, and legal assistance when necessary."

    http://www.gamasutra.com/php-bin/news_index.php?story=26290&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+(Gamasutra+News)&utm_content=Google+Reader

    References:

    US Copyright Laws from US Library of Congress

    https://www.copyright.gov/title17/

    Fair Use Law

    Fair use is a US legal doctrine that permits limited use of copyrighted material without acquiring permission from the rights holders. ... Examples of fair use in United States copyright law include commentary, search engines, criticism, parody, news reporting, research, and scholarship.

    https://www.copyright.gov/fair-use/more-info.html

    My personal opinion:

    I think it is important to understand the difference in a Fan Game, Clone, and Parody game.

    A true Fan Game is a game designed by someone that is a fan of some form of media and usually follows a story with certain character features and would be recognized by those features.

    For example creating a game based loosely on the idea of a group of characters fighting off hordes of Zombies and using unique sprites, scenes and music may resemble a well known TV series but you can find hundreds of those Zombie fan games all over the internet without legal challenges because Zombies was a common theme long before that TV series existed.

    Clone games usually follow a specific set of movements, characters, elements and play associated with a well known game and Tetris is an example of a unique style of play that has been cloned by many game designers and has run in to legal challenges.

    Parody is a bit trickier because you can under fair use laws in the US use a limited amount of copyrighted materials but the game must parody "an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect."

    I personally think creating fan games and even clone games and parody games is a great way for developing game designers to practice their game design skills and trying to match the mechanics and game play of top games in your own game designs will teach you valuable design skills.

    What I don't recommend is selling or publishing those fan clone games as once you start taking money for a game you are at much higher risk of having legal action taken by some big game company with itchy lawyers.

    Nothing prevents someone from claiming copyright infringement even when no infringement exists and some game companies (Nintentdo) are more prone to send out DMCA notices to claim copyright infringement simply because they want to protect their right to legal action and ignoring fan and clone games would be relinquishing their copyright protection.

  • I think this article by Mona Ibrahim a Trademark, Entertainment & Media law attorney is much more accurate than the attorney advertisement used for original post.

    http://www.gamasutra.com/php-bin/news_index.php?story=26290&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+(Gamasutra+News)&utm_content=Google+Reader

    I use videopad video editor which is free and they have a great addon called Debut video capture which has fast frame capture for action games.

    http://www.nchsoftware.com/capture/

    If you need MP4 I would also get handbrake video converter also free:

    https://handbrake.fr/

  • Ok yes it is possible and you could do it using trigger sprites as I explained above or using the X and Y coordinates of the cursor position on screen.

    You need a center position X and Y of the cursor and any movement that reduces Y would be up. Increases Y would be down and decreases X would be left and increases X would be right.

    If both X and Y are decreasing that is up left. Increasing would be down right and so forth.

    I would use the sprite triggers myself but you can do it with the cursor X and Y position.

  • Im sure you'll be willing to go out on a limb and say that you take full responsibility for anybody that reads what you've said to make a game using protected material?

    Let's work on the "crushing my creativity" defense.

    I think it starts by trying to turn the lawyer into the boogey man.

    You could reference a bunch of games that were never made, and possibly all the stuff you claim to have made over the past 10 years.

    You can start by referencing the law:

    US Copyright laws

    https://www.copyright.gov/title17/

    Fair US law:

    Fair use is a US legal doctrine that permits limited use of copyrighted material without acquiring permission from the rights holders. ... Examples of fair use in United States copyright law include commentary, search engines, criticism, parody, news reporting, research, and scholarship.

    https://www.copyright.gov/fair-use/more-info.html

    Trying to turn this into a personal attack is not going to work.

    I addressed your article with the laws that apply.

    End of discussion.

  • You could do it with a touch phone by creating a trigger sprite for each direction

    You would need 8 sprites one for each direction put in the shape of the joystick controls on screen and when that sprite is tap held it would act the same as a key press.

  • >

    > Oh good grief!'

    >

    > The average game designer never sells any games and the whole reason most kids get a C2 version is to create a game like their favorite games and you are just crushing their creativity with scare tactics IMO.

    >

    > You can claim the lawyer is correct and I can tell you it is a scare tactic and advertising for his services and looks like he has some paid shills on here?

    >

    > I have been publishing content for over 10 years and I have many ebooks, songs, and games copyrighted with the US library of congress and occasionally I send out a DMCA notice so I guess I have as much experience as you and while you are certainly entitled to your opinion you are misinformed and spreading fear that will hurt C2 and game designers and crush creativity.

    >

    > That is my opinion!

    >

    I don't know this lawyer, have never spoken to this lawyer, and have my own legal counsel related to IP, copyright and trademark laws. If you think someone is a paid shill just because they have more experience with how the law functions in relation to IP, that's on you, and no one else.

    Your opinion is irrelevant. My opinion is irrelevant. What matters is how the law works (again, I'm speaking of US law), and you're wrong on that. The average "game designer" makes money designing games and needs to understand the legalities involved.

    Let me help you out:

    US Copyright laws

    https://www.copyright.gov/title17/

    Fair US law:

    Fair use is a US legal doctrine that permits limited use of copyrighted material without acquiring permission from the rights holders. ... Examples of fair use in United States copyright law include commentary, search engines, criticism, parody, news reporting, research, and scholarship.

    https://www.copyright.gov/fair-use/more-info.html

    I repeat:

    The average game designer never sells any games and the whole reason most kids get a C2 version is to create a game like their favorite games and you are just crushing their creativity with scare tactics IMO.

  • >

    > > You should check out what's needed to protect yourself legally, and see what the going rate is to have an expert help you with that sort of thing before you start saying stuff like "suppressing independent thought".

    > >

    > > That's what I think.

    > >

    >

    > Yes all game designers and authors of any material to be published should be aware of and comply with copyright laws but what this attorney is doing is scare advertising in my opinion and hurts the independent game designers and suppresses creativity.

    >

    > Some commercial games allow addons and fan games because it helps promote their games.

    >

    > The big issue is with knock off games using ripped sprites and using a well known registered copyright and trademark in the title and you will find black market copies of Nintendo games all over usually produced in foreign countries and they do take that serious.

    >

    > I just think the article is way over the top scare advertising and needs additional clarification as to what you can and can not do legally. Parody and using sprites in public domain or unique homemade sprites that RESEMBLE but are not copies of commercial sprites is legal and there are also fair use laws that apply.

    >

    > If you want to create a unique plumber character that jumps through unique plumbing and kicks unique turtles and you make it clear it is parody it is extremely unlikely you would face any legal challenge but companies will try to scare you off and if you do receive a DMCA notice take your game down but ask for the exact sprites or assets they claim are being infringed and for the exact game or source of the infringement.

    >

    > If they can't give you an exact source it is just a scare tactic. Make some changes and avoid close resemblance to a commercial game.

    >

    This is completely wrong. Here's why.

    Oh good grief!'

    The average game designer never sells any games and the whole reason most kids get a C2 version is to create a game like their favorite games and you are just crushing their creativity with scare tactics IMO.

    You can claim the lawyer is correct and I can tell you it is a scare tactic and advertising for his services and looks like he has some paid shills on here?

    I have been publishing content for over 10 years and I have many ebooks, songs, and games copyrighted with the US library of congress and occasionally I send out a DMCA notice so I guess I have as much experience as you and while you are certainly entitled to your opinion you are misinformed and spreading fear that will hurt C2 and game designers and crush creativity.

    That is my opinion!