Kyatric's Forum Posts

  • You should use that google search engine and search "Free webhosts" in your region.

    Also depending on what type of website (home page ? blog ? forum ? community/social site) you may already have specific tools going along google account (blogger, groups...).

  • Heheh funny but raises some severe points though.

    The power of disinformation in the current stream of medias, the fact that in the result of the "test" safari users were supposedly the most higher average of QIs (so mac users, right ?)

    I was puzzled and thought geeky firefox "linuxers" would have fit the spot better.

    Well, FF has democratised and is plainly usable on Windows, that lowers the average. ^^

    Anyway, good joke.

  • Oh yes, it is far more than a ghost shooter. You should put more emphazis on the "decided to push the ghost shooter to its limits" part and put some screenshots.

    Now a little bit of feedback/drawbacks:

    * W,A,S,D (fixed) is a combination for qwerty keyboards. Yet my keyboard is an azerty, so I must go left with 'Q' for you, go down with 'Z' while s and d keep their regular use. Strange pattern isn't it ? I'm used to have the middle finger on 'W' for you and go forward. WASD fixed forces me to have the forward key, the lower on the keyboard. My brain freezes ^^

    * My screen resolution is 1920X1200. Your 640X480 looks really cute, but I'd like some option to, at least, double its size, or go full screen.

    * After the death screen, the mouse cursor stays invisible. (back to the menu).

    It should appear until we clicked on New game or something else.

    Nice ambiance though, and a good use of CC's effects.

    As pixel said, it's more than a ghost shooter.

    Nice job.

  • Then it's a big four, another one.

    Competition/emulation has its good sides and its downsides.

  • Please close this thread.

    The release topic is here -> http://www.scirra.com/forum/plugincb-hash-md5-sha1-and-sha256_topic43824_post274143.html

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  • CB Hash is a plugin allowing to hash strings using MD5, SHA-1 or SHA-256.

    Download link to the plugin itself: CBhash.zip

    Methods of encoding can be accessed through expressions or through actions.

    Two actions are also available to configure the internals of the algorithms (unless you're experiencing trouble with the server-side, you shouldn't need to touch these).

    The whole plugin is pretty documented within C2 (inline help).

    And if you have trouble you can take a look at the Tech demo I put together and check its .capx

    Oh yeah and CB Hash means CornedBeef Hash. (Thank you Lucid )

    By the way, I did a tutorial related to the algorithms, hashes and how to use this plugin (as well as any custom plugin in general).

    Edit: 06-12-2011: Now compatible with R70 Kyatric2011-12-05 23:25:53

    2019.06.11 : Link to the demo game capx. The project dates from 2011, provided as is, may not work.

  • In fact, between the big 3, there's an unceasing chase. Sometimes IE is first, sometimes it's chrome, sometimes Firefox. The fact to the matter is that they are emulating one another and all keeping moving forward.

    Safari is improving too, but does it have competition on mac ? There's a sort of monopoly. So, no hurry for them, but they are following the movement too.

  • When you click the search box in the top right corner, you are redirected to another search page, and have to click the new box before you can start typing your search. It's a little frustrating/awkward for something that is such an integral part of the site.

    I believe it's possible to direct the cursor to the search box on the page you are redirected to. This way when you click the top right search and you're redirected, your cursor would automatically be in the new search box and you can start typing.

    Just a suggestion!

    Agreed.

  • Basicly what Notch is saying is that they're marketing over the nice looks, making it breaking through and revolutionary and not communicating on the drawbacks (stockage space of the assets and other).

    In his article he links to other projects and engines that already existed in 2008.

    Subscribe to Construct videos now

    looks pretty impressive.

    What I was wondering about is how Euclideon will include physic and apply it to each "grain of dirt" ^^

    In atomontage the guy took the opposite way. He's built physic that was able to render. He's talking about matter, etc...

    The video is impressive too, and 6 months old now ^^

    So basicly, this will be a revolution for players when this will arrive to them. No matter who gives it away the first (Euclideon proving their point or anyone else just having worked really hard) and for how long tech-demos have existed.

    I believe the guy is over-hyping it, and disappear again for a year ^^

    Mostly marketing and raising funds. Other projects are really at work, so whatever.

    But the fact is it is doable, it will become true. But it is probable that we will need to wait a few years, for the technology to be fully developped and the computer gear to have raised (the more power, the more render) before it becomes mainstream.

    And in 20 to 30 years, there will be a Voxel based Construct.

    "Wait and see"

  • Yeah well, the point is the "failed to create temporary directory" is a windows error, displayed by the OS itself that happens on project creation.

    With the cross in red icon.

    <img src="http://www.databison.com/wp-content/uploads/2009/08/vba-msgbox-message-box-type-300x300.png" border="0" />

    I happened to have also another error, that appears when I try to load (exclamation mark icon this time. Not sure it is windows' though. Once again "feeling" it is Construct's).

    Two lines: "Could not open project '\\?\C:\Documents and Settings\Kyat\Local Settings\Temp\capEA.tmp\New project.caproj':

    Failed to create temporary directory 'C:\Documents and Settings\Kyat\Local Settings\Temp\c2-EB.tmp\ (5)'"

    And c2-EB.tmp doesn't exist indeed.

  • C2 r50; Windows XP SP3; FireFox 5.0; ATI Radeon HD 4800

    *(IDE)Randomly on creation of a project or loading of a capx, a windows XP error appears :

         "Failed to create temporary directory 'c:\Documents and Settings\Kyat\Local Settings\Temp\cap94.tmp\' (2)"

    The number of the .tmp file increments, but I can have two to three of those in a row.

    Then either the project is created/loaded, either C2 crashes (windows crash, window "do you want to send stuff out")

    Notice : After a while and a lot of previews in FireFox, I have about 1.5 Go of ram occupied (according to task manager). (against 700 to 800 Mo on "Normal" use)

         

    It's really a random behavior. Some time it won't happen in hours, even if opening/closing C2 actively.

    Some times, on every creation/loading it will happen.

         

    Also, at some point, it seemed that when my first attempt at creating a single file project failed, the fact of clicking on the folder project and clicking again on single project file on my second attempt, helped successful creation.

    Some times also, it seems that waiting a bit between the moment C2 opened and clicking the new project button helps also.

         

    This is of course "feeling", not factual.

    As I said, it is random, and so hard to reproduce.

         

         

    Some failing application report from windows (obtained on creation of a new project):

         <?xml version="1.0" encoding="UTF-16"?>
    <DATABASE>
    <EXE NAME="Construct2.exe" FILTER="GRABMI_FILTER_PRIVACY">
        <MATCHING_FILE NAME="Construct2.exe" SIZE="7945728" CHECKSUM="0x68EACA61" BIN_FILE_VERSION="2.0.0.0" BIN_PRODUCT_VERSION="2.0.0.0" PRODUCT_VERSION="2.0.0.0" FILE_DESCRIPTION="Construct 2 game creator" COMPANY_NAME="Scirra" PRODUCT_NAME="Construct 2" FILE_VERSION="2.0.0.0" ORIGINAL_FILENAME="Construct2.exe" INTERNAL_NAME="Construct2.exe" LEGAL_COPYRIGHT="Copyright ? Scirra & contributors 2010.  All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x793EC7" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.0.0.0" UPTO_BIN_PRODUCT_VERSION="2.0.0.0" LINK_DATE="07/26/2011 13:52:40" UPTO_LINK_DATE="07/26/2011 13:52:40" VER_LANGUAGE="Anglais (?tats-Unis) [0x409]" />
        <MATCHING_FILE NAME="SciLexer.dll" SIZE="564736" CHECKSUM="0x953018FF" BIN_FILE_VERSION="2.2.1.0" BIN_PRODUCT_VERSION="2.2.1.0" PRODUCT_VERSION="2.21" FILE_DESCRIPTION="Scintilla.DLL - a Source Editing Component" COMPANY_NAME="Neil Hodgson neilh@scintilla.org" PRODUCT_NAME="Scintilla" FILE_VERSION="2.21" ORIGINAL_FILENAME="Scintilla.DLL" INTERNAL_NAME="Scintilla" LEGAL_COPYRIGHT="Copyright 1998-2010 by Neil Hodgson" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x928C1" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.2.1.0" UPTO_BIN_PRODUCT_VERSION="2.2.1.0" LINK_DATE="10/09/2010 16:41:46" UPTO_LINK_DATE="10/09/2010 16:41:46" VER_LANGUAGE="Anglais (?tats-Unis) [0x409]" />
        <MATCHING_FILE NAME="unins000.exe" SIZE="1175415" CHECKSUM="0x138B1BE7" BIN_FILE_VERSION="51.1052.0.0" BIN_PRODUCT_VERSION="0.0.0.0" FILE_DESCRIPTION="Setup/Uninstall" FILE_VERSION="51.1052.0.0" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x60000" UPTO_BIN_FILE_VERSION="51.1052.0.0" UPTO_BIN_PRODUCT_VERSION="0.0.0.0" LINK_DATE="03/17/2011 10:22:55" UPTO_LINK_DATE="03/17/2011 10:22:55" VER_LANGUAGE="Langue neutre [0x0]" />
        <MATCHING_FILE NAME="exporters\html5\html5.exporter.dll" SIZE="3782144" CHECKSUM="0x10F14AD8" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1.0.0.1" FILE_DESCRIPTION="Construct 2 exporter for HTML5" COMPANY_NAME="Scirra" PRODUCT_NAME="Construct 2" FILE_VERSION="1.0.0.1" ORIGINAL_FILENAME="html5.dll" INTERNAL_NAME="html5.dll" LEGAL_COPYRIGHT="Copyright ? 2010 Scirra & contributors.  All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x3A014B" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="07/26/2011 13:55:08" UPTO_LINK_DATE="07/26/2011 13:55:08" VER_LANGUAGE="Anglais (?tats-Unis) [0x409]" />
        <MATCHING_FILE NAME="tools\audio\flac.exe" SIZE="176128" CHECKSUM="0x82BB21D7" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="02/01/2003 13:03:44" UPTO_LINK_DATE="02/01/2003 13:03:44" />
        <MATCHING_FILE NAME="tools\audio\oggenc2.exe" SIZE="3361280" CHECKSUM="0x179FD796" MODULE_TYPE="WIN32" PE_CHECKSUM="0x33CFA2" LINKER_VERSION="0x0" LINK_DATE="11/06/2010 11:41:48" UPTO_LINK_DATE="11/06/2010 11:41:48" />
        <MATCHING_FILE NAME="tools\audio\w7aacenc.exe" SIZE="135168" CHECKSUM="0xD3AA1D65" MODULE_TYPE="WIN32" PE_CHECKSUM="0x28150" LINKER_VERSION="0x0" LINK_DATE="07/22/2011 14:40:17" UPTO_LINK_DATE="07/22/2011 14:40:17" />
    </EXE>
    <EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
        <MATCHING_FILE NAME="kernel32.dll" SIZE="1054720" CHECKSUM="0xE5A4A735" BIN_FILE_VERSION="5.1.2600.5781" BIN_PRODUCT_VERSION="5.1.2600.5781" PRODUCT_VERSION="5.1.2600.5781" FILE_DESCRIPTION="DLL du client API BASE Windows NT" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Syst?me d'exploitation Microsoft? Windows?" FILE_VERSION="5.1.2600.5781 (xpsp_sp3_gdr.090321-1317)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="? Microsoft Corporation. Tous droits r?serv?s." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x104D67" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.5781" UPTO_BIN_PRODUCT_VERSION="5.1.2600.5781" LINK_DATE="03/21/2009 14:07:58" UPTO_LINK_DATE="03/21/2009 14:07:58" VER_LANGUAGE="Fran?ais (France) [0x40c]" />
    </EXE>
    </DATABASE>

    I've always add those kind of bug with any release. But I never took the time to document it. I also saw some other people noticing the same bug but being as "vague" as I am because, once again, this is quite random.

    Took me more than an hour to get the failing report from the moment I started noting about the bug. ^^

    I guess, this is XP related.

    I'll also throw 2 more little notices/stuff which are minor :

    * (IDE)Expression list windows by default hides at half of the description, even if the window is like 1000 pixels wide and can show them.

    I have to resize it to show the complete descriptions.

    * (IDE)Expression list window. The column showing the name of the method isn't resizable and happens to cut the name of long methods.

    I can't seem to find any way of making the full name appear. Workaround is to make shorter func names.

    That's all for now.

  • What version of C2 are you using ?

    This looks like a bug Ashley already fixed.

    Post about similar bug

    Also, you can't paste events for an object that doesn't exists (same type, same name) on the new project (it is not a bug in that case, it defies the logic of how events work). But it shouldn't crash.

  • http://www.scirra.com/forum/read-first-how-to-report-bugs_topic43329.html

    Please read the way to report bugs and edit your post in consequence.

  • Damnit, you two have been doing some serious bug hunting for the past hours :D

    Well, it can only make C2 better.