zombie game(feedback needed)

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From the Asset Store
Runner Zombie drawing for Zombie Attack Series with nice style and colors.
  • Ive been using construct for a few months now. This is my first real effort in making a game. I was back and forth on the tutorial section trying to get things to work. This is a WIP so feedback is welcome.

    -Features-

    -weapon changing

    -inside/outside lighting

    -zombies with an AI of an elementary school education

    -grenades!!

    <img src="http://i1192.photobucket.com/albums/aa337/Digital_Deuce/screenshot1.jpg" border="0">

    <img src="http://i1192.photobucket.com/albums/aa337/Digital_Deuce/screenshot3.jpg" border="0">

    <img src="http://i1192.photobucket.com/albums/aa337/Digital_Deuce/screnshot2.jpg" border="0">

    things to be added

    -the rest o the game(duh)

    -weapon clips

    -vaulting certain solids

    -cutsceens

    -and full screen if i can ever figure that out

    zombie.rar

  • Pictures ??

  • There are some very nice atmospheric touches in this already. Right in the beginning when the helicopter goes down, you realize that this isn't just a simple ghost shooter variant (you might want to change the description, since implying that will turn people away from downloading).

    Instead of having a light blob on you, I'd prefer a proper flashlight to see further in front of the player. You're really easily lost in dark areas right now.

    I like this very much so far. Gives you already a sense of survival which is needed for these kinds of games. Looking forward to future versions!

  • Oh yes, it is far more than a ghost shooter. You should put more emphazis on the "decided to push the ghost shooter to its limits" part and put some screenshots.

    Now a little bit of feedback/drawbacks:

    * W,A,S,D (fixed) is a combination for qwerty keyboards. Yet my keyboard is an azerty, so I must go left with 'Q' for you, go down with 'Z' while s and d keep their regular use. Strange pattern isn't it ? I'm used to have the middle finger on 'W' for you and go forward. WASD fixed forces me to have the forward key, the lower on the keyboard. My brain freezes ^^

    * My screen resolution is 1920X1200. Your 640X480 looks really cute, but I'd like some option to, at least, double its size, or go full screen.

    * After the death screen, the mouse cursor stays invisible. (back to the menu).

    It should appear until we clicked on New game or something else.

    Nice ambiance though, and a good use of CC's effects.

    As pixel said, it's more than a ghost shooter.

    Nice job.

  • a Pic would help, So that we can know what we are downloading bec. the zombies.rar file seems to be 50mb +

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  • Thank you so much and i will get right to work on these things you have mentioned.

  • i liked it!

  • Instead of having a light blob on you, I'd prefer a proper flashlight to see further in front of the player. You're really easily lost in dark areas right now.

    I like this very much so far. Gives you already a sense of survival which is needed for these kinds of games. Looking forward to future versions!

    I don't understand.

  • >

    > Instead of having a light blob on you, I'd prefer a proper flashlight to see further in front of the player. You're really easily lost in dark areas right now.

    >

    > I like this very much so far. Gives you already a sense of survival which is needed for these kinds of games. Looking forward to future versions!

    >

    I don't understand.

    I think he didn't get that by pressing 'f' you could turn on/off the flashlight.

    Its beam is a bit narrow though, but it helps reinforcing the ambiance and the fact that "oh sh*t ! zombies eating me !!!"

    :D

  • yea the flashlight determines the hostility of the zombies, therefore its a trade off vision for stealth.

  • Awesome, another zombie game for me to try :D

    Taking a break from mowing the lawns now, but will play this tonight I reckon ;)

    Also, removed spambot spam.

    ~Sol

  • Looks promising.

    I like the music.

    You culd probably replace the visual cues like reloading with a sound.

    Or change the ammo count to reloading to keep it out of the way.

    I think the zombies should moan, so when you get closer to a group you "hear more"

    You could make the zombies "hear" so the louder the bigger the waepon the more they are attracted to the sound, would give a good reason to use smaller pistols or silenced weapons near large groups.

    But all in all I think it's a great project.

  • Thank you for your input. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • It was fun. But I could not figure out what to do when i reached the end of the level.

  • Sorry its a WIP.

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