Kyatric's Forum Posts

  • Oh Ash, I just came to think about it:

    Could you add an action "Comment". An action that wouldn't be executed, as it is strictly a comment, within the "actions" list of an event.

    We can comment events, levels in subevents, and I use a lot comments to break and organize my code. Comments as label if you will.

    And some times, with a lot of actions of different natures (using and targeting different objects) to know where I was, I often wished to be able to put comment inside the actions.

    I hope this could be achieved before r51 release. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Interesting.

    I've been working on such a behavior for the past few weeks (learning JS at the same time) and had found an implementation of the algorithm (with multiple heuristic formulas too, a few more than in this one) but this example uses far less code.

    My behavior already "scans" the layout and translate it to a map where obstacles are marked.

    At the moment, I'm having trouble with making the instance travelling the found path <img src="smileys/smiley4.gif" border="0" align="middle" />

    This code seems cleaner than the previous one though.

    I'll make some test to use this one instead.

    Thank you Ashley <img src="smileys/smiley2.gif" border="0" align="middle" />

  • It appears the expression atan2(y,x) isn't available in construct 2.

    var a = Math.atan2(y, x);

    I'm not sure if it is what you are looking for, but doesn't it work ?

    If it doesn't, then the EightDir behavior where this is used is bugged <img src="smileys/smiley3.gif" border="0" align="middle" />

  • Thank you Ashley, this is very helpful.

  • Great! It's fun to see the browser wars in full swing again. Competition makes better browsers for everyone.

    Firefox 6 has WebSockets support as well - a very interesting one for possibly developing multiplayer games...

    Websockets, WebM, data- class of attributes. This could be used to get parameters and infos from the webpage.

    Also Firefox 6 for developpers.

    Updated my FF, installed Firebug 1.8.1 and I was ready to rock.

    Also Ash: they seem to have done something with the audio support.

    udio API

    Firefox is changing the way media is integrated on the Web. HTML5 makes it easy for developers to use JavaScript to read and write audio data. We?ve exposed the raw audio data so you can create great sounds!

    I must admit I didn't quite get that part.

    2nd EDIT: Interesting page.

    SVG, APIs, CSS formating, CSS unit scaling, WebGL.

    *drools*

  • Hey, FF 6.0 was released early this morning (western europe time) and I must say, it's pretty pleasing.

    Let's enjoy a benchmark.

    Subscribe to Construct videos now

    .

    <img src="http://www.theasiasun.com/images/gallery/website/browser-test-firefox-6.jpg" border="0">

    Check some of the high performances features as well as the cutting edge features. (Try runfield)

    Moreover, FF 7.0 is already in the oven, as well as FF 8.0 and 9.0

    By FF 8.0 it is intended that the "loading page" time would be equal to Chrome's and that FF would use around 20% less memory. The thing is FF 7.0 is already expected/intended to use 50% less memory.

    The biggest drawbacks of Firefox to be corrected by November ?

    That's something to follow. <img src="smileys/smiley4.gif" border="0" align="middle">

  • Check at my tutorial which purpose is to guide beginners like you obtaining all the documentation they need to understand Construct.

    From this starting point, you'll have all the documents you need already written for you.

    It may take a few days, reading, understanding/letting it sink down, but it's worth the amount of time.

    Concerning the shaders Ashley are refering to here is some explanation from Construct-Classic wiki.

  • Warp issue is resolved, it was just that the layout was bigger than the rendering screen, without scrolling.

    On a layer the same size of the rendering screen wraping works just fine.

    Also icon fixed. It's nicer than the blank icon it displayed :)

  • Please, consider giving more infos and being more detailed about what's happening as indicated in this post. (especially the step by step to reproduce your error and your current configuration)

  • First thing first, a bug preventing execution in runtime.js

    exps["TurnRate"]

    Corrected code:

    exps["TurnRate"] = function (ret)

    * There is no valid icon for your behavior, that's a bit of a downside ^^

    You have to put a valid 16X16 icon. That's really a plus and you could use a retro asteroid sprite.

    * The parent sprite doesn't warp (even when I add the warp behavior before, or after spaceship). In my memories, the asteroid ship did warp :P

    You might have to adapt the plugin so that warp might work with it.

    Apart from these points, this is a good job and a nice addition to C2.

    Keep them coming. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • You mean:

    [tube]http://www.youtube.com/watch?v=tnboAnQjMKE[/tube]

    [tube]http://www.youtube.com/watch?v=BwQBRrjDEpE[/tube]

    [tube]http://www.youtube.com/watch?v=_CCZIBDt1uM[/tube]

    [tube]http://www.youtube.com/watch?v=n2qkne-EOG8[/tube]

    ?

  • Indeed.

    It is the way it is supposed to. Off turns the collision off, and custom requires you to set the action "Add pathfinding obstacle" for it to make a map of obstacles.

    Source: Scirra wiki

    A must read

    Have fun :D

  • Very nice UI.

    And I can use come of this exported images <img src="smileys/smiley1.gif" border="0" align="middle" /> Cool !

    Sometimes though, when I'm draging a slider, the on drop doesn't seem to be taken in effect, and so, even if I released my mouse button, the slider still follows the cursor.

    Dunno if it can be modified, or even if it isn't another trick from my defiant mouse (it could be, she has a lot of character).

    Good job !

  • Oh right Newt. I remember making some script to render different point of view around an object (a sphere).

    I don't know about animation (other but cam movement) in povray though. Yet, this is a non-expensive solution and pretty easy and highly reusable once you set your first script :)

    Good point !

  • Containers will pair objects together in such a way that if you spawn an object that is member of a container, all the other objects of the containers will also be spawned and paired to the current object (you don't spawn each object individually).

    It eases some picking issues.

    You also have the pairer object which is a plugin that helps you pairing two objects together. But I think it is limited to only two.

    Construct-Classic is fairly documented in the wiki as well as in the forum (you can search specifically in the category Construct-Classic).

    I hope this covers what you are looking for.Else, don't hesitate to ask in the CC part ^^