Kyatric's Forum Posts

  • Yes you can make a commercial use of them by having them in your commercial game, as long as you made this game with C2.

    Don't use them in something like your own coded engine or another game making tool.

  • Awesome, thank you for your response, Kyatric (of whom I imagine to also be Kyat on the Mibbit forum)!

    Yes. The mibbit forum being also known as the #construct channel on IRC ^^

  • Actually the question is do you need features that are only available in the r100. That would be the best reason to update C2.

    As far as I'm concerned, I've kept up with beta version for... almost as long there has been the stable and beta branch.

    For some versions, I waited a couple of days to see if no one would report breaking/truly annoying bugs that may occur with the features I was working with in my projects.

    Some time it happened, most of the time it didn't.

    Some beta versions had a trouble with the exporter, making it impossible to export a final project. That didn't happen while I was in any need to export a project and also, Ashley makes quick work of fixing those bugs and releasing a new beta to correct them.

    R100 has been a bit different. It took some time before being released, and it provides the shiny webGL and exporter features.

    If you are up for the ride of trying those features, you may want to update right now.

    There as already been some bug reported, but as far as I'm concerned, what I've tested so far has worked as expected.

    Don't excuse for having worded and worked a post, there's always someone in C2's community to take the time to read it.

    It's part of the game maker toolset to be able to cope with long and written topics.

    Also, the question is legitimate.

    At worst, even if it isn't advised, you could install a second instance of C2 on the same computer without uninstalling the previous version.

    Another thing that can be done is to install r100 on an usb key (C2 is portable).

    Make sure that you backup your r95 projects before opening them with r100, and all should be cool.

    In the case you would encounter some big bug in r100, you would "only" have lost the modifications you made in your r100 project.

  • yes isaw that...but its crazy hoz the things are...that make me crazy...

    It's like having to pay an artist for graphics though.

    Also, 50$ for a plugin wouldn't be that much. Considering it encompasses making the plugin but also maintaining for a long time even after it's made. It makes more sense in the end than 50$ for a single graphic which won't change/evolve over time, once it is done, it is done.

    Do you feel outraged about 50$ sprites ? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • From my quick tests, most webGL fx works in firefox except water.

    The image distorts in the editor, it does distort too in chrome, but it doesn't when I preview in FF 14.0.1

    Apart from this fx though, the others I've been trying are working.

    Edit: I've just tested a combination Glass+GrayScale, and it happens to be flipping the over cog and under texture in the "WebGL shader effects.capx". Not really something I would have expected.

    But it does in FF and chrome (in the editor, it only flips the under texture).

  • Well I've had made this slot machine effect example but it's by no mean a finished game.

    But as the previous posters said, any type of game can be made, it's "just" a matter of analysing what mechanics you need and then how to implement those.

  • It's been there for three hours already.

    http://www.scirra.com/construct2/releases/r100

  • The page overview from the SDK manual holds a bunch of links to JS documentation.

    Read all this documentation. That's the direction.

  • The jungle assets are available for those who bought a C2 license.

    The link to it used to be sent in an email (the same that has your txt license file).

    If you don't have access to those assets, nevermind, just go on google and pick some other assets. You'll still be able to go on with the tutorial.

  • Val: I'm sorry, but ramones' tutorial arrays for beginners is the most comprehensive, step by step tutorial one could make about arrays.

    It's full of screenshots and illustrations, I don't see what more you would need/expect.

    It sounds to me you're maybe thinking arrays for something they are not.

    The C2 requisite is about making events/conditions/actions, nothing more.

    The tutorial itself, explains how to set up the arrays, store values in it, and then retrieve those values.

    That's what arrays do/are for.

  • Please read first how to report a bug, provide Capx and precise explanation.

    Also it sounds like you're using third-part plugins ?

    Those are not supported by Scirra directly, and such errors should rather be reported to the maker of the plugins.

  • I think you could make a topic in the "Your creation" forums as well, get more visibility for your plugins and behaviors, but please, keep posting them in that forum, it's easier for me to keep listing them.

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  • Hi, just to notify I made an hour long video tutorial that was posted on GameDev TutsPlus.

    There will be more tutorials coming up about C2 on this website, if you're interested don't hesitate to check it out.

    • Post link icon

    Hello, on the forums, prefer to keep to English, or at least post a google translation of your original post.

    Also as far as non-English communities go check this page and you can see a spanish community site link.

  • oading XML data

    If you want to read an XML file stored with the project, import the XML file as a project file. Then you can use the AJAX object's Request project file action to download the file, and then load the result in to the XML object. The events below show how this can be done.

    <img src="http://www.scirra.com/images/articles/ajaxloadxml.png" border="0" />

    In the very documentation I linked about project files in C2.