Kyatric's Forum Posts

  • My game "Drop Da Piew" is built with touch controls, but I never tested it on mobiles, and it should be pretty slow I guess.

  • Yes, as long as you're making the game with C2.

  • Every tick

    -> System: Scroll to position

        => Mouse.X; Mouse.Y

  • That's nonsense and a very childish approach

    That's actually a reasonable business worthy approach.

    If you don't want to pay for a service, don't use it.

    There are ways to monetize HTML5 games as browser games anyway. Exe exporting is "a plus", not an end in itself.

    But from the very beginning of C2 some people have been complaining it wasn't exporting .exe, missing the very point of HTML5 gaming.

    Now C2 does, thanks to a third-party service, have EXE exporting. And yet, some people still complain about the hypothesis of having to pay a cut of the revenues they made thanks to the service.

    The whining is, once again, not posted in the right forum (go bug awesomium guys, it's their license/price after all).

    Go back in the topic, read the fact that a muli-app license exists, that you FIRST have to make 100k $ a year before having to pay 2900$ (which represents about 2.9 % of said income) and that you won't be releasing hundreds of games a year anyway.

    Those are facts. Those are business considerations.

    Now explain to me how those are nonsense.

  • There's no reason games made with C2 couldn't be entered in the 48h compo.

  • Confirmed in r100 too.

    I had noticed such things while making the asteroid clone tutorial too, but wasn't sure where it was coming from.

    Capx.

  • Please read how to report bugs and add a capx/link to your report.

  • In my bookmarks I have a link to this blog article.

    It's in my "to check/can be useful" list but I haven't fully checked it out yet, nevertheless, it seems to be relevant to the question.

  • Fimbul: check this video from the last Google IO

    <center>[tube]E8C8ouiXHHk[/tube]</center>

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    At 26:42 it states the protocol used for the DataChannel as being "SCTP/DTLS/UDP".

    The video is really worth having a look at, although it appears you are to go through App Engine to get this technology working.

    Anyway, it's clearly being developed with concerns regarding multiplayer gaming needs.

    It only is available in Chrome 21 (with some flags changes) atm, but is also already being implemented in FF 17 which is promising.

    Edit: DataChannel is still in the process of being "standardized", but it is expected to be up and running by the end of the year.

  • Oh, no it's not normal behavior.

    I'd bet it has rather to see with the crashing issue discussed above.

  • From a new file, the icons displayed are only the folder ones, as expected. I can't see any way they are "corrupted".

    Please provide some steps to reproduce the error.

    You might also want to check your graphic card drivers are up to date.

  • What I've noticed, a bit in the same order of idea, is that when you try to delete a frame of the animation, from the Animation Frames Dialog, whether you do it by pressing the "Del" key, or right-click "Delete".

    Then, C2 has stopped working, crash, back to windows.

    Also, I'v just tried the "Duplicate" ramones mentioned and twice in a row did C2 crash.

    Nickydude: I'm not sure what you're talking about there.

    As far as it goes for me, whenever I click on the animation dialog, it gives it the focus, and I can work in it as expected. Once I'm done and clicking on the image editor dialog giving it the focus back, of course then the animation dialog goes beyond in the bacgkround.

  • Mouse.X(LayerNumber) will return the position in the specified layer according to its angle.

    When dealing with rotated layers/layouts, that's generally the issue.

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  • I'm not sure what you mean there.

    If you want to add 20 points to the score on a given condition :

    Given condition

    -> Action: System: Add 20 to points

  • I'd say the limit is the time you can put in learning C2's ways.

    Also the limit is your imagination/knowledge as far as solving problems with C2 goes.

    Apart from that and the several points previously mentioned, there is no real limitations.

    You could always have a try by yourself with the free version which has some further limitations :

    You can make only 4 layers / layout, use a total of "only" 100 events on your project and use only 2 WebGL shaders effect.

    If you want, and to start learning how to use C2, have a look at my tutorial Asteroid clone in less than 100 events.

    Also, you can check the arcade and see the games made with C2 and try to see if you find any kind of limits you would like to have clarification about.