Kyatric's Forum Posts

  • : Actually if you go for the 48h competition, you need to release the sources (so the capx), but if you go for the jam, it's not an obligation.

    Rules for ludum dare and for the kongregate contest

  • This ludum dare is also the opportunity for a contest hosted by Kongregate.

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  • Add the "Keyboard" plugin to your project.

    dd the input objects

    Turn your attention back to the layout. Double click to insert another new object. This time, select the Mouse object, since we'll need mouse input. Do the same again for the Keyboard object.

    Note: these objects don't need placing in a layout. They are hidden, and automatically work project-wide. Now all layouts in our project can accept mouse and keyboard input.

    Page 2 of the beginner's guide

  • You can right click on a condition to invert it.

    So make an event with a "Platform is moving", invert it, and here you have your "character is not moving" and you can set a still animation of your character.

  • % here is the mathematical modulus.

    It makes it so that the value compared is between 0 and 9 in that case (when points = 10 it is actually equal to 0).

    If points=20, it cycle "two times".

    It's not a very good/precise explanation but the idea is that it cycles through this range according to the original value.

  • CrudeMik: I guess one could and manage so that the process is not too intensive or the layout too big to have it working without slowdowns.

    As mentioned three posts above:

    "You might also want to check rez's pathfinder his works in real time, this one I'd rather recommend for turn-based type of games."

  • 3 hours bump ?

    You might be eager for your issue to be solved, but come on...

    Also your link gives a 404 error.

    So no, can't figure that out... yet.

  • Events and sub events are like {}.

    If the condition(s) of the top-level event is/are true, it will then test the conditions for the sub events of that event.

    And you can have other sub events nested in that as well.

    That's how events work.

    You might also want to check the groups that you can activate/deactivate from a tick to another.

  • Genki is right for the use of the or block.

    But to be honest, with the example in your and_or capx, it makes absolutely no sense.

    Your parent event will only execute if the value of "a" is equal to 1.

    Than you would like as a sub event to check if the value of "a" is 0.

    As it is now, with no actions changing whatsoever the value of "a" is, it makes absolutely no sense.

    I don't know where you're going with it.

  • Have you closely read how events work ?.

    By seeing that "On object touched" is a triggered condition, and that it kind of sounds like "On object clicked" for the Mouse, it probably was the way to go.

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  • The browser plugin does query string, language and other useful infos like that.

    In conjunction with the AJAX plugin, here you have some communicating with your website in both ways.

  • As I mentioned in my tutorial how to customize the exported HTML5 index.html you can edit directly the file export-fs.html from the "C2 install base/exporters/html5" folder.

    You will have to do this edit on every upgrade of C2 though, since those files will be overwritten/destroyed (as it is strongly advised to uninstall the previous version of C2 when updating to a newer one).

    On the other hand, you're talking about accessing the game from android directly through the browser aren't you ? because I believe wrappers like cocoon.js deal with those kind of details "naturally".

  • Indeed it's an interesting platform/project.

    I'll definitely look closer into it, thanks for sharing.

  • pwntatochips: No, atm Construct2 exports to HTML5 and with the use of wrappers to iOs and Android mobiles "only".

    Also please, don't post any more questions in this topic, it's not the place for as mentioned in the first post.

    You might want to check this tutorial that should help you with most of your questions as a newcomer.