Kyatric's Forum Posts

  • Make a capx and share it using dropbox for example.

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  • Try to see if the last paragraph of the manual article "Using a license" helps you.

    If not, you might send a mail to licensehelpidn@scirra.com for further support.

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  • Not really confusion, but reading out Ashley's blog posts about Construct 2's architecture, Construct 2 vs JavaScript, How Construct2 helps make HTML5 work (old, there's even been more improvement since), how to write low garbage real time JavasSript and a new way to learn how to program can help you understand even more about how C2 works under the hood.

    There's even this article about spritesheet even if it is not directly related to JS.

    As far as the SDK goes, the way plugins and behaviors are designed as modules is pretty straightforward and acts as good guidelines.

    The available SDK template helps a lot.

    As far as I'm concerned, there wasn't this template available yet when I started coding plugins and to "help myself" I used to open and read the already provided plugins and behaviors.

    This was maybe the most confusing at the time and still allowed me to get into JS and plugin making pretty easily.

    If you're already familiar with JS, it should be pretty straight forward.

    One last thing though, I tend to believe you can do almost everything with the events system as it is (I hardly use third-part plugins nowadays) so the SDK is not really required, but it's always nice to know it's available in need.

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  • stevefromio: Yeah, mobile devices can do 3D render. Great.

    Nevertheless, Arima's right, those textures aren't bigger then 2048X2048.

    It's even unlikely that there are this size.

    Also, it's indeed a nice tech demo, but it's not a game. It doesn't have IA calculations, collision checks, etc...

    Mobile devices don't have as much power as modern desktop computers, it's not an excuse, it is a fact.

    Boundaries are being pushed, sure, but still if you want to make a game for mobile, design it for mobiles. If you want to make a game that take advantages of decent modern desktop computer, design it for modern desktop computers.

    Those are different beasts with different limits and ways.

    Once again, read the blog article Arima has linked at the end of his post to understand a bit more about all this.

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