Kyatric's Forum Posts

  • Check this tutorial out and make sure you're using/setting a gravatar to the correct email adress.

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  • Burvey: To moderate my previous point though, I don't know if using such a Kickstarter campain really goes across the free license use after thinking about it.

    One can consider that those people are not "actively" making money through the usage of Construct 2.

    That's a case Scirra has the final word on, and perhaps tolerate (I have seen no statement on that case from their part).

    In the case of the current topic though, having released commercial games in stores clearly goes against the terms of use of the free license.

    EDIT:

    Allchix: can you link to a place where it's actually requiring money to play the games ?

    I googled their game as well, and on android it's free to install (I haven't checked if there are IAPs though) and on FFmarketPlace "PettyPlanetFirstLand" only appears as "unavailable on my platform". X-Infected appears as free.

    C2 free version allows you to publish as long as you're not making money, and from my research, it looks like the guys are actually obeying that rule.

    Strange thing though is that Android export is supposedly a paid only feature. But there are ways to compile an APK manually I guess.

  • Well then dozen of Construct2 users are using the software in a not-allowed manner and might get legally sued for it.

  • The 7DLR challenge - http://7drl.roguetemple.com/ edition of 2014 will happen from 8th to 16th March.

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  • : What do you mean ?

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  • As lennaert mentioned :

    ou can extend a nodejs server with webrtc :)

    So it's already possible to have a server connection through websocket, and it's likely also possible that you'll be able to have a webRTC connexion going through a server anyway.

    Also I have to disagree a bit with your previous statement.

    Yes, it's cheap to have a virtual server, yes it's "kind of easy" to set up, but tbh, not all games' scope require such a financial/technical/time investment.

    Also, there's nothing wrong in designing your game to be p2p between two players only/directly and skipping the server part.

    That's what most C2's customers so far were waiting for since they are not devs and don't necessary want/can be asked to learn complex networking.

    Also, the promise of webRTC is that a client made in C2 can as well work as a server, and so you can program it all in C2.

    Sure for a "AAA expert commercial product" this might not cut it.

    For an indy/hobbyist game made for fun/to have fun, it is more than enough.

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  • Yes the manual is to be read and understood, not just ran through to get more undeserved reputation.

    In the same order of idea visit this page.

    Oh and friendly warning assal0le, delete the 15+ accounts you've made to upvote your comments and stop that practice or you'll get banned/nuked from the forums.

    I've PMed you this warning as well, but I'm pretty sure you won't read that PM so I'm making this public post as well.

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  • In the "how do I" forum you can find as sticky the How do I FAQ which contains some items in its "AJAX" section that are in direct relation to what you're looking for.

    But also, as Tobye explained: fill your array in C2 and use the Download action from the array plugin. (be sure to check the Manual)

    You'll then see that the format of your original string doesn't comply with the one from an array in C2.

    Check this example capx that uses only 4 cells out of 10.

    Such a string could then be correctly loaded in the array.

  • Scroll down to the bottom of this page and click on "

    Game Assets

        Free Bundle (13mb)

    "

    For those coming with the license, it is to be retrieved in the Store if I'm not mistaken.