I know I am expecting too much!
I have this great idea of making a game with hand drawn graphic as background. Imagine a long vertical strip, think Bubble Bobble but going up instead for down when think of level change.
The graphic is about beginning at the surface, at the very bottom.. grass, mushrooms, travelling up, to trees, then oh a lake, then again, land, then up in sky, further up in sky clouds, then yeah you get it... all the way up to the space and moon!
But yes.. graphic intense!
Oh the game is kind of break out style but with some twists and different approach for lives and losing.
That graphic I haven't drawn yet but I have done sketches on paper. I have placeholder graphic now.
The screen is 1024x768, and the play area is 768x768 square but the background cover the entire screen. Gui to left and right, also serving as "touch" areas. The Layout is taller than that, right now 20 levels high so 20x768, and the position is set by scroll to sprite a big sprite the same size as the screen size. Using LiteTween to the change level and I love it.
On my computer it works nicely. No problems.
When I tested the same game on Safari on my ipad, the background is gone, and the game is slightly slower but playable. But hard to play because of I am not able to remove the bar at top, it is not possible to use safari in fullscreen mode.
Now I thought, eh better to try out the basics properly.
At first I was going to use MobileGap but I did not understand any thing about the signing process. Ok, I have a macbook I can borrow for the signing part. But where to get the certificate? The file prepared?
Scrap that.
Go to CocoonJS instead. Ok. Uploaded the zip file to my site, installed Cocoon app on my ipad. Started the game... oh omg, only 5 fps! NOT playable. And lots of glitches too.. .It is so insane compared with Safari! And this still persist when I removed the background altogether.
I then looked at app store for browsers that support fullscreen, installed a few of them but apparently Safari is best optimized.
What do you think? Should I give up my idea? Or maybe only for web? And make another style game for ipad instead?
Small ideas I have: make the level strip a little shorter. maybe 10 or even only 5 levels high at a time, and have a kind of intermission game (maybe to collect extra lives) between the layout strips.. hmm.