KiratTheKop's Forum Posts

  • actually, you might have to move around things a bit to make it work properly.

  • condition:

    enemy damage is more then 100

    enemy damage is less then 200

    enemy is not moving along path

    Sub condition: If not in any animation

    action:

    set enemy animation to "animation idle"

    Add a sub condition: On animation "animation idle" finished.

    Action : wait random

    Set animation to "animation look left"

    Then add another sub condition for on "animation look left" finishes. Repeat and point back to "animation idle".

  • What kind of movement behavior did you give them?

    Bullet? 8 way? P

    Please post your .capx. Otherwise it is very hard to help.

  • Thanks for the explanation.

    The barrels now are destroyed when they overlap with a slash. Unfortunately, when the barrels move, they can run into a fading slash and still be destroyed. Making the slashes fade faster solves this. But then the animation looks bad. So here is my work around:

    1. Leave the slash object and behavior as is.

    2. Create an identical slash object but make it invisible and have a very small fading time.

    This does work but does anyone have a more compact solution?

  • Thank you for pointing that out.

    dl.dropboxusercontent.com/u/19981154/TouchDemo.capx

  • Look in the manual for "set angle" and the random function. You only need those two things to start him in a random direction.

  • Simpler cap file.

    dl.dropboxusercontent.com/u/19981154/TouchDemo.capx

    Hitting the barrels causes an explosion. But if you move the mouse too fast then nothing happens.

  • I copied the Fruit Ninja code from the FAQ. And it works most of the time, but if I move the mouse too fast then the hits do not register. I've tried increasing the hit box and switching from "Touch" to "Mouse", but neither one worked.

    Has anyone solved this issue?

    dl.dropboxusercontent.com/u/19981154/TouchDemo.capx

    Thanks!

    K

  • Where did the tutorial link go?

  • And now it worked.

  • Now I'm hitting this message:

    Server Error in '/' Application.

    The remote server returned an error: (522) Origin Connection Time-out.

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.Net.WebException: The remote server returned an error: (522) Origin Connection Time-out.

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [WebException: The remote server returned an error: (522) Origin Connection Time-out.]

       System.Net.HttpWebRequest.GetResponse() +6442392

       v2.Payments.Coinbase.Functions.CreateButton(String name, Currency currency, Int32 amountCents, String custom, String description, ButtonType type, ButtonStyle style) +979

       StoreCheckout.Page_Load(Object sender, EventArgs e) +6746

       System.Web.Util.CalliEventHandlerDelegateProxy.Callback(Object sender, EventArgs e) +51

       System.Web.UI.Control.OnLoad(EventArgs e) +92

       System.Web.UI.Control.LoadRecursive() +54

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +772

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.18055

  • Keep on getting "try again in a little bit later"

    Tried both credit cards multiple times. I usually have no problem buying things online so it's probably not being blocked by the Bank or Visa.

    Anyone else having this issue?

  • Henry, one day I hope to get to your level and be able to help others. Right now I'm only asking for help. <img src="smileys/smiley13.gif" border="0" align="middle" /> But I'm getting better.   <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Let me rephrase the question:

    1. How do I prevent the sprites from spinning so fast?

    2. How can I prevent the sprites from colliding with each other?