I'm sorry to put this here but the bug report procedure is not user friendly at all (for example it says to attach a .c3p file but by doing so, it says that .c3p files are not allowed !)
So here is the 100% crash :
- Save a palette in the animation editor
- open any other sprite in the animation editor
- try to pick a palette to see the saved palettes list
- select the sprite in which you saved the palette
- press Del
it crashes and there is this log
Error report information
Type: unhandled exception
File: editor.construct.net/r424/projectResources.js, line 2115, col 154
Message: Uncaught TypeError: d.ag is not a function
Stack: TypeError: d.ag is not a function at UJ.Da.IA (https://editor.construct.net/r424/projectResources.js:2115:154) at fA.g.K.Lmd.PE (https://editor.construct.net/r424/projectResources.js:2929:346) at fA.g.K.Lmd.Fd (https://editor.construct.net/r424/projectResources.js:2931:448) at ita.Fd (https://editor.construct.net/r424/main.js:1307:292) at G$a.fSc.Fd (https://editor.construct.net/r424/projectResources.js:2715:67) at HTMLDocument.PH (https://editor.construct.net/r424/projectResources.js:2707:88)
Construct version: r424
URL: editor.construct.net
Date: Wed Feb 05 2025 11:03:25 GMT+0100 (heure normale d’Europe centrale)
Uptime: 92.1 s
Platform information
Product: Construct 3 r424 (stable)
Browser: (unknown) (unknown)
Browser engine: Chromium
Context: webapp
Operating system: Windows 11
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 13
Approx. device memory: 1 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36
Language setting: fr-FR
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x00002489) Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing