Crash with saved palette

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Over 2700 files with all the colour combinations from a 15 colours palette!
  • I'm sorry to put this here but the bug report procedure is not user friendly at all (for example it says to attach a .c3p file but by doing so, it says that .c3p files are not allowed !)

    So here is the 100% crash :

    - Save a palette in the animation editor

    - open any other sprite in the animation editor

    - try to pick a palette to see the saved palettes list

    - select the sprite in which you saved the palette

    - press Del

    it crashes and there is this log

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r424/projectResources.js, line 2115, col 154

    Message: Uncaught TypeError: d.ag is not a function

    Stack: TypeError: d.ag is not a function at UJ.Da.IA (https://editor.construct.net/r424/projectResources.js:2115:154) at fA.g.K.Lmd.PE (https://editor.construct.net/r424/projectResources.js:2929:346) at fA.g.K.Lmd.Fd (https://editor.construct.net/r424/projectResources.js:2931:448) at ita.Fd (https://editor.construct.net/r424/main.js:1307:292) at G$a.fSc.Fd (https://editor.construct.net/r424/projectResources.js:2715:67) at HTMLDocument.PH (https://editor.construct.net/r424/projectResources.js:2707:88)

    Construct version: r424

    URL: editor.construct.net

    Date: Wed Feb 05 2025 11:03:25 GMT+0100 (heure normale d’Europe centrale)

    Uptime: 92.1 s

    Platform information

    Product: Construct 3 r424 (stable)

    Browser: (unknown) (unknown)

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 13

    Approx. device memory: 1 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36

    Language setting: fr-FR

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x00002489) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_stencil_texturing

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  • When trying to upload a .c3p file it needs to be added to a zipped folder. It talks about this in the guidelines...

    https://github.com/Scirra/Construct-bugs

  • This will be fixed in the next beta.

    Posting in the forum worked out this time because it was a relatively easy fix, but you can never know if something is easy to fix or not.

    If it is something more difficult, chances are high that anything posted in the forum will be forgotten as it is pushed down by newer posts.

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