Thanks for the kind words Dop2000! I guess since this is my fist project I'm keeping it relatively small scale. I'm also hoping to gain some experience by self publishing and marketing it.
Hello! This is my first game called "Finding Color". It's set to be released this February on ich.io.
I've done all of the artwork, music, and code.
https://pigpud.itch.io/finding-color-part-1
It would be:
Set text:
"Welcome, " & Player_Name & "!"
Develop games in your browser. Powerful, performant & highly capable.
Got it working! Thank you fedca for the help! :)
Hello!
I've been trying to figure out how to make a "rope" tethered to the player using a tiled BG. The other end of the rope would be attached to another object, and the rope would change its angle based off of the distance to the player. The length of it would also stretch and retract depending if the player is moving left or right. I've tried and failed several times and am at a loss at how to implement this. Any ideas or help is appreciated. Thanks for your time!
This is how I made a rain effect for my game using a tiled background. I've messed with some of the numbers to make it move more diagonally. Hope this helps!
Well, for one you don't have any code (as far as I can see) that will play the video. You can read more on this in the manual...
https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/video
Next, the code "Wait 16 seconds" then "go to Layout 1" will not run because code will not continue to run after you leave the layout tied to the event sheet running that code.
It needs to be added to the project first.
You don't need to run that action every tick if the layout scale isn't changing every tick...
Hello! I'm currently trying to change an object's Z Order in the Z Order bar. However, The Z Order bar is not letting me drag it. I have no clue to why this is not working. The layer the object is on is a global one, and the layer is visible and unlocked in all layouts. There are no locked objects on it as well.
Thanks for any help!
This is why I chose to go with NW.js. I'd like to export to WebView2 because it's lighter and my game is only supported for Windows, but I don't like seeing all of my art put into a single folder that very easy find (and rip) in the game's files.
You'll need to add the solid behavior to the tilemap then check the little box that says "Use collision".
You can also use an invisible sprite that is solid and make the collision shapes to your need.
I did what Ashley said and it works. Thanks for the link!
Dang. I just discovered that for some reason even after running WindowsIconUpdater my icons are not showing up. I'm using the latest version of NW.js (v0.93.0). When I exported again with v0.92.0 the issue is resolved. Is there any downfall to using an older version of NW.js?
Thank you fedca! :D