Khalan's Forum Posts

  • The forum shrinks the pictures a bit, so I took a smaller screenshot so it didn't resize so much. Yes, it's still fairly dark, but it's meant to be deep down - there will be brighter areas further up nearer the surface. There are scanlines and noise effects added.

    It's turning out pretty well. Thanks for the comments!

  • Added the gradient lighting so it's brighter further up. Also added some sea plants, set to a random image out of three I've drawn (all graphics are hand-drawn) with a random colour tint, distributed on a plant map:

    <img src="http://i171.photobucket.com/albums/u318/Talak_DB/Diver02.png" border="0" />

  • Thanks! Yeah, I'd considered that after I posted. I'm planning to add a gradient layer set to Multiply so it gets lighter towards the top and darker the lower you get. And/or adding more luminescent sealife.

  • Underwater metroid-alike, possibly

    <img src="http://i171.photobucket.com/albums/u318/Talak_DB/Diver-1.png" border="0" />

    Edit: better screenshot

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  • Thanks for the answers.

  • Apologies if this has been asked before, but if I start a simple project in C2, is it likely that it will remain compatible through future C2 releases?

    IE. will a project started in Construct 2 R48 be likely to be compatible with say, R70 in the future? Or is it possible we may need to restart projects?

  • It saves your editor layout (tabs and window sizes etc). Apparently it can cause problems though, so they've made it optional in recent releases.

  • I might be missing something, but is there a reason you can't just draw a circle at the tower, with it's size set to the tower's range, set to be visible upon mousing over the tower in order to display the range?

  • I believe so. "Set value at X" is a 1 dimensional array command - the system will treat it as such and use only the first row.

    A one dimensional array would of course simply be:

    X: 1 2 3 4 5 ...

    with no Y existing.

  • Yes, x1 and y1 are the same. Think of a grid:

    <font face="Courier New, Courier, mono">

        Y

        |

        v

    X->   1 2 3

        1 . . .

        2 . . .

        3 . . .

    </font>

    Y coordinates going down, X going across.

    That top left "." is 1,1. To use Y as a subfolder for X, you would need to start at 2 for the Y.

    Eg.

    1,1 = Name (N)

    1,2 = Health (H)

    1,3 = Speed (S)

    This is what it would look like:

    <font face="Courier New, Courier, mono">

    • 1 2 3

    1 N . .

    2 H . .

    3 S . .

    </font>

    Hope that helps.

    <font size="2">(Edit: formatting)</font>

  • Jamesx, try this link:

    http://www.scirra.com/forum/edit_post_form.asp?PID=256345&PN=6

    May or may not work for editing your post.

  • Maybe this thread might help?

    http://www.scirra.com/forum/solved-make-a-list-of-values-order-them_topic42310.html

    You could possibly use some sort of algorithm to use weighted measurements; eg. assign say 100 points for a car passing a lap, (assign them all to a Family to check them all), 10 points for passing a checkpoint, 1 point for being closer to the next checkpoint etc. Then sort by total points descending to determine the order.

  • Thought this was quite an interesting speech on programming independent games by Jonathan Blow, creator of Braid:

    http://the-witness.net/news/2011/06/how-to-program-independent-games/

    It's mostly non language-dependent so most of the things apply to games made with Construct as well.

  • I got a virus warning, I believe it's a false positive due to the npacker routine.

    Anyway, interesting program - 16000 30fps on a 3.6ghz quadcore with a GTX460.

  • Try using power of 2 images, this fixes it for me - eg. 32x32, 64x64,128x128 etc.

    Check this thread: