Khalan's Forum Posts

  • I've been working on my own sprites, not as good as I want them yet:

    <img src="http://i171.photobucket.com/albums/u318/Talak_DB/MiningShip.png">

    <img src="http://i171.photobucket.com/albums/u318/Talak_DB/Ore_Carrier_combined.png">

  • I use Photoshop, though Gimp (free) will do as well.

    For the nebula background for instance, it's just a Render Clouds with Render Difference Clouds several times, then adding in the layer style some Blend If markers at around 1/3 to cut off part of the clouds. A few of these layers at different colours all with Screen layer effect give the final texture.

    I actually forgot about the asteroid texture - I made a few asteroid models and used a free texture for them, which I edited in Photoshop a bit.

    Most textures so far are generated using free software then edited to suit, fairly easy. I use http://www.saschawillems.de/?page_id=253 for generating the explosions and overlay a simple light with subtle lens flare texture I made. The smoke is hand drawn in Photoshop.

    I made this tutorial a while back if you're interested:

    http://forums.taleworlds.com/index.php/ ... 092.0.html

    See step three: Texturing.

  • I've been working on a new game - Somnium Libertas. It's still very early, but most of the groundwork is in there now. Try it out and let me know what you think, and if it runs well on your PCs (and if the name is any good!).

    Note that the spaceship sprites aren't mine, I'm just using them as placeholders. All the other art is mine. The panels and buttons etc aren't final yet.

    (Edit: I uploaded a new version with my own sprite. All my own work now.)

    You just need DirectX9 and a 64MB PS2.0 card or better to run it. It can run at anywhere from 640x480 to 2560x1600, higher if you add your desired res to the resolution.txt file that's included. Controls are listed on the main menu.

    At the moment all you can do is fly your ships around and blow up asteroids for ore. Give it a try though!

    20MB - http://dl.dropbox.com/u/22858108/Somnium%20Libertas.zip

    It'll be a tactical RTS similar to Homeworld or Nexus, with upgrades, research, individuals etc.

  • I had a feeling there'd be a simpler way to do it. Once I adjust it for the relative position of the minimap to the right hand screen edge, it should work great.

    Thanks very much, really appreciate it.

  • Yep, that's right. It works fine using System- Scroll to X without MagiCam. Would love to get it working with MagiCam though.

  • Any luck with looking at the cap file I sent you yesterday? (if you had the time to check it)

  • Thanks for the great plugin. I'm in the process of converting over to it, and smooth map scrolling works great. However I can't get the minimap movement working.

    Previously on a Left mouse button down event I had System Scroll to X set to:

    DisplayWidth*0.5 + Minimap.MapToLayoutX(Minimap.Width - (Minimap.Width / (ScrollXRight - Minimap.X) + (ScrollXRight - MouseX)))[/code:3azkt0mu]
    
    A debug display of this equation gives an output of 0 to 4000 depending on the position of the mouse over the minimap (the layout size is 4000).  This works fine.  And if I set the X position of MagiCam to say 2500 it works fine as well.  But when I try setting the X position of MagiCam to the above equation instead of System Scroll to X, it jumps all over the place.  Any ideas on what's happening?
  • The lasers are mining beams - they need tweaking and will probably be changed but they're ok for now.

    I've found a quality artist who will make models for $10 each, but I'm open to other suggestions. I can make them myself, it's just an issue of time really.

    The game is based on Homeworld and Nexus; it will be a topdown tactical rts, with harvesting and research.

    Construct is amazingly fast, I've spent less than 5 days on this, and half of it has been making the graphics and sourcing free sfx and music.

  • The game now has sound effects and music, as well as a few more visual effects. All graphics are mine now except for the spaceships.

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  • I have this same problem.

    GTX 460, 260.99 drivers

    Windows 7 64-bit

    It only happens with non power-of-two images for me. If I load say a 128x128 sprite, it'll work fine, but not a 102x73 for example. That's fine, but the layer thumbnail images are messed up as well.

  • I scrapped the message boxes and made my own using panels and text on a separate layer. Works fine and gives me more control.

  • Thanks for the reply. The 2nd message box event is directly below the 1st message box event, so if I move the 2nd up the problem then applies to the 1st.

    I tried a similar idea to your second idea already, but not with the mouse button released as a condition and as a global, not private, variable. I'll try that. Thanks for the help.

  • Hi, got a simple problem - when I call up a message box (with or without individual ID), and click on the message box button while it is over one of my menu buttons, the click registers for both buttons. Is there a way to prevent this?

    It only happens to the message box further down in the event list - the upper one doesn't have this problem. I tried ELSE but it just reverses the problem.

    I've tried adding a "message box is open" flag, and setting it to 1 when calling a message box and zero once a message box button is pressed, and setting that as a condition for the menu buttons, but still doesn't work.

    I'm probably missing something simple - thanks for any help.

  • Thought I'd post my progress after a few days of using Construct (great program).

    Note that the spaceships, asteroids and explosions are not my sprites, they are temporary placeholders from Google until I create my own. The rest of the graphics / effects are mine.

    (click for full size):

    Took a while to figure out how to not cast dropshadows on the background (the backgrounds are actually on top of the world layer with exclusion effects).

    Edit (merged progress post):

    I've done my own asteroids now. Also have almost complete (just missing a few options) menus as well, so things are progressing quite fast with Construct. Need to add custom panel sprites as well.

  • Try this: