Kenthria's Forum Posts

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  • Is it possible to make the ShadowLight work only in a set cone?

    I'm using it for 'torchlight' and it causes shadows everywhere. Usually it's covered using the destination out effect through a higher layer's black background, but I have multiple cones covering different spaces, and when a sprite with shadow caster is in one cone, it is clearly having shadows made by the other.

    Thank you!

  • Im having the same issue, this is a scary bug, i havent altered any files, never do.

    Event block has two triggered conditions

    Under element: c2eventsheet \ events \ event-group \ sub-events \ event-block ...

  • is there a list anywhere?

  • is there a list anywhere?

  • I followed the forum instructions for making a post.

  • Found the cause! The Greenworks plugin is stopping the game from loading so i removed it.

  • Problem Description

    About 10 times I have exported my currently small game to nwjs and each time when I run the exe for windows the window appears but remains black inside, it does not load.

    • I have checked if it is a visual issue by adding music and audio does not play
    • I have tried exporting two other games the same way and they run fine
    • I changed project proporties and filled in the game details to no avail
    • I have also restarted construct, and restarted my computer- no changes
    • Updated NWJS, nothing.

    I cannot find a shred of help anywhere, is there a known project setting causing this specific game to be unexportable?

    Thanks a lot for any help.

    Attach a Capx

    If possible i'd rather refrain from posting my capx on a public forum. I can send to a mod privately.

    Steps to Reproduce Bug

    • Export game as NWJS
    • Run .exe
    • See if it loads.

    Operating System and Service Pack

    Windows 10 64 bit

    Construct 2 Version ID

    Latest C2 version

  • I know this is an old thread but when you move the anchor quickly in the example capz, it goes nuts, is there a way to stop this? Or does anyone know the cause?

  • Thanks for replying Ashley

    I am not sure why it is coming up as NWJS, the project name is the game name and is exported with it as it's title.

  • Sounds like resource editor again, there really needs to be an update on this, it is such a basic thing for an engine to do.

  • Right now when you export to NWJS it seems to be an utter pain to change your games taskbar icon from construct 2 to what it rightly should be- your games. I'm not sure if it is designed to work as advertising for C2, but I have paid for a licence.

    It also is a pain to change the name that appears in task manager, i have players complaining they cant end task on my game, and it's because its names NWJS.

    These are huge deciders for me if i stick with the engine, theres a lack of export control- why not add something before export that allows us to upload the icon image if we want to at the very least? Even if this comes in Construct 3 it is definately needed, you cannot have a professional looking game if the taskbar icon is that of the engine you are using, and other engines allow you to change icon easily.

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  • Any news?? This seems pretty essential

  • Any news?? This seems pretty essential