Kenthria's Forum Posts

  • This bug has been around for a while (not closing). NW.js staff are probably fixing this already

    Nothing you can do about multiple processes, it's just how it works and there's no problem with it. If the user forces one to close, all of them will close as well

    When you export your game, whatever you name the executable (like game.exe) will be the name of the process. You can change this after exporting

    Ah well, thank you for the information.

  • Guardians of Victoria is coming out of Early Access on Steam very soon! Play it now on the cheap!

    Fans of challenging platformers will love this Steampunk remake of traditional runners! Guardians of Victoria features chase mechanics, upgrades, training, and 3 unique playable characters across Victoria's sky city, who's story will be changed forever!

    http://store.steampowered.com/app/385080/

  • Brella's Run

    http://www.kongregate.com/games/tallsto ... rellas-run

    Platformer/runner

    100 - 300 Plays

  • My game is running two processes, under the name NWJS (the export type). One is much smaller than the other. On game exit only the larger process ends, the smaller on stays so Steam thinks the game is still running (which it seems it half is). How do I stop this and also change NWJS in task manager to the actual game developer for players?

  • That works amazingly! I'll be sure to remember that. Thank you so much!

  • Anyone?

  • So I have a game where there is a slider in the User Interface. When at the start of the game in the top left corner, the slider works beautifully well, however as soon as I leave that corner, the slider moves down. I need it to stay so that for example, if it is on value 5, it will stay in the same position when I move. The slider only updates the fact that it is off-value when I click it and the slider appears further down than where the mouse it. The X cords are fixed anyway, but the Y cords are set within a perametre of min/max so it just sits at the bottom.

    Anchoring doesn't seem to help. When I anchor and try to move it, the slider pings to the bottom.

  • I've noticed that scirra says that if you rename a ex-capx file that has been made a zip, been extracted and rezipped, back to a .capx, that construct will open it. This hasn't been the case for me.

  • 90% of my game lag comes from big pretty images, and layouts as big as 120,000 x 5000. What I need to do, is reduce all images down in size, so that I can change the layout size. I doubt scale will reduce loading time. So is there a way to get into the capx files, and bulk change image sizes by %, for me to then open the cap in Construct with every image smaller, say half size, and ready for me to move around a bit and change layout size?

    Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • More information:

    The levels work the same in preview, the sprites are the size they should be. In console the sprites have the same size and collisions, its the art inside that is very squashed, usually in one random direction.

  • Same problem here! I'm using r216.

  • Something to note Rex- i'm opening someone elses CAPX and getting 'cannot find action ID42' in the Scenario plugin. I'm guessing this was removed. Which version has it please?

  • It doesn't but I just heard that the value cant be a whole number.

    So I think round((AResourceValue / 1000000) * 1000)) /1000

    should work.

  • No just 3, so it would eventually be 1.512m rather than 1.5123456.