— - You could clamp the velocity of the physics object each tick, so it never went above a certain speed.
I had a related question - I'm trying to spawn rope-like objects at certain angles, but when you create the joints, the objects are not orientated correctly.
It seems to work on your example - I want to have a force at the end of the rope, so a tentacle like object will reach out towards a position. Is it that creating the joints on spawning is causing this?