rasulmono's Forum Posts

  • Is the problem fixed for you guys?

    I'm having the same issue since I tried 2 days back too.

    No, it's still not working :(

  • rasulmono I use VS 2017

    One more question, mate. How can I export to VS2017?

    Is there somewhere I can still download Greenworks for NWJS 0.19.4? When I click on the link Dropbox says the file has been removed or made private.

    https://app.box.com/s/yxldc82i0qfb8kdebzi69dn0t89uksou

  • rasulmono I use VS 2017, and when I ran the VS installer I was able to choose the SDKs to install. I'm not sure about 2015.

    Oh, yes, now we need to use 2017 for new SDK, right. Thank you!

  • Today Microsoft released the Xbox One Fall Creators Update to everyone, which should include the expanded resources for UWP that we talked about earlier in this thread. So I updated and made a new build of our game that targetted the new SDK 16299, to see if our game ran any faster, but I was dissapointed to find the framerates seem the same.

    Has anyone else tried the new update?

    I'm sorry, how can I install the new SDK on VS 2015?

  • Hey

    I got the same problems, the game works nicely on nw.js (for Steam) or on the Chrome and FF browsers, but it's very slow on Xbox one. Life is a pain

    Advice Needed: Overlay is not working, no matter what I do... I think this could be because I use the shift key to handle switching uppercase text on/off. I followed the instructions etc to the t.

    thanks in advance.

    Try to add "--in-process-gpu" in "chromium args" string json files in the folder C:\Program Files\Construct 2\exporters\html5\nwjs

    "chromium-args": "--disable-plugins --disable-internal-flash --disable-popup-blocking --enable-gamepad --enable-html5-camera --allow-file-access-from-files --disable-software-rasterizer --disable-devtools --in-process-gpu"

    Problem, guys: when I set "browser - request fullscreen" to "cancel fullscreen" (in the options of my game) the game freezes. I can hear the sounds and music, but everything else is not displayed. Here's the record, take a look please: https://youtu.be/MvEbEcO__e4?t=36

    It happening on exported nw.exe game. I'm using latest Greenworks + NW.js 0.19.4 + Steamworks SDK 1.38a.

    Problem solved by disabling "Kiosk mode" on export.

    Problem, guys: when I set "browser - request fullscreen" to "cancel fullscreen" (in the options of my game) the game freezes. I can hear the sounds and music, but everything else is not displayed. Here's the record, take a look please: https://youtu.be/MvEbEcO__e4?t=36

    It happening on exported nw.exe game. I'm using latest Greenworks + NW.js 0.19.4 + Steamworks SDK 1.38a.

    It should work on all platforms, yes. Have you tried it?

    Nope, i hadn't tried Linux and MacOS yet, but using new Greenworks + NW.js 0.19.4 + Steamworks SDK 1.38a for Windows builds fixes that problem with focus:

    And it's just awesome, thank you.

    Hi! Does the latest Greenworks plugin (updated 20th January 2017) work with both 32 & 64 bit Windows? And what about Linux and macOS?

  • I just have to ask, are there any discounts for black friday?

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    At this juncture everything works fine for my game too. But Linux and Mac builds are out of the running, because Greenworks plugin doesn’t work properly (black screen on Linux builds). There are two ways for me: 1. upload on steam Linux and Mac build without achievements and overlay 2. forget about Linux and mac players (10% of all players or so).

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