So with all this buzz about UWP performance, i decided to export my little project to UWP on the Xbox One just to see how (bad) it'll actually run. After exporting it out from C3, running it on the local machine (my current laptop) in Visual Studios had meh performance...maxing at 40fps and controls was acting weird. Was hoping for something better but this was actually kinda on par with what other folks were getting. Eh...at least it works. My next test was deploying it to the Xbox One itself...
The very first initial run after it got deployed was slooooowwww and disappointing with 23fps max and dropped down to around 9fps at one point when things were blowing everywhere. Insanely high cpu usage. Yeah....not looking good at all. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">
However, after exiting out and running it again the second time (i guess it had to reload everything from memory).....holy shit it jumped up to 57fps and averaged at around 54fps dipping down about 45fps at the heavier physics scenes. Plays almost identical to NW.jS now. CPU usage still high though. Needless to say, i was pretty happy with what i was getting! Maybe there is hope after all with running C3 projects on the Xbox One <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool"> .
Here's a clip of my wife playing it on the Xbox One (excuse her...she's not that good.. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> )
https://twitter.com/r_a51/status/910741172603236352