keatingb's Forum Posts

  • Hey folks! My game's page can be found here. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> https://ldjam.com/events/ludum-dare/38/ld38-big-dreams

  • Github is going to be your best bet there. Unfortunately collaboration is not a super easy task

  • Glad you found it!

  • If it's what I'm thinking it is, this will be a pretty easy fix. Move the "Set Deaths to Deaths +1" to before the Restart Layout event.

    Also, I recommend changing your text updater to every tick instead of every second.

  • MP, you should do it in two weeks! My user is Iron Leonem over there, feel free to find me! If you do it, shoot me a link to your project and I'll check it out when you're done!

  • Hey folks,

    Aside from the spam issues, which looks all cleaned up, the fact that ScirraSucks can use Scirra in his name presents another issue- You should probably set the board up so that it automatically rejects names including "Scirra" and "Construct", just as a security thing. Maybe it's a non issue, but I know on bigger websites, having the name of the company/product available for a username might allow for someone to misrepresent the company with a fraudulent account.

    If this isn't a concern, feel free to disregard! Thanks

  • Hey everyone!

    The worldwide game jam, Ludum Dare, is coming up on April 21st, in two weeks! If you haven't done it before, it's a 72 hour game jam, where you submit your game for review. It's a lot of fun, and it really helps push your comfort zone! Theme selection is just about to start, so now's a perfect time to jump in!

    https://ldjam.com/

    Have you tried Ludum Dare before? Are you going to this week? My only submission to LDJAM was Farm Fury, which can be found at http://tinyurl.com/FarmFury and I'm looking forward to giving it another shot! I've got an awesome artist with me, and we're going to do our best! I hope to see a bunch of Construct games this jam, so we can really show off what C2 can do.

    Also, Tom and Ashley, just sayin, I know it's early for Construct 3, but it'd be a great weekend to shine some light on Construct 3 If not this jam, maybe next one, give everyone a crack at the full version for a weekend? Just my $.02. Love you guys!

    See you guys there!

  • You might have linked to the capx wrong, I don't think that's the whole URL

  • Biggest tip I can offer: Give them premade assets to use. One of the startlingly time intensive things is to have assets to make the game with. I know construct has a few example assets, and http://www.opengameart.org has a lot more.

    Also, one of the best things for a short class is to spend the instructional period cloning something that will give the students a good, rounded beginning in Construct. In my opinion, top down shooters and endless runners are pretty good starting points. I'd copy something exactly, just to make the concept clear for your students. Alien Invaders, Flappy Bird, as close to the original as possible so they don't have to worry about conceptualizing the project.

    I definitely think leaving some of the class for experimentation is an awesome idea, just caution your students against overly ambitious ideas. Some pitfalls to avoid: Any kind of casino-esque game (Poker, etc) because you just don't have the time to do arrays, sorting, and random sorting, any kind of RPG, any kind of crafting system.

    Also, Extra Credits has an AWESOME video series on making your first game that might be worth a watch, to help inform your lectures. I don't know if you should show the videos as a whole, as it might eat too much time.

    Follow up advice- making the art assets first is possibly a bad idea, as the students won't know what art assets they need. If making the tablets available for the full session is possible, I'd just do that, otherwise I'd schedule the tablets for half way through the project, and just use different colored squares/circles until then.

    Hope that helps!

  • Of course! Hit me up if you need any more help, or shoot me an email at

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  • Wait, betting logic, like payouts for various hands? I'd recommend doing some googling for that one, or download a video poker app and do some competition market research.

  • foxium

    Not having looked at MPPlant's capx, I wouldn't actually use a timer here, as you want it to go to a specific point, right? My suggestion would be to use bullet behaviour, and then set two variables (DestinationX, DestinationY) and spawn an invisible destination marker sprite there. Then, when axe hits destination marker, destroy destination marker, and set angle to player.

    Oh, also, destroy all destination markers every time the player clicks/touches before setting the next destination marker, otherwise you'll get some interesting results from hanging markers.

  • Man, MPPlantOfficial gets to all the good questions before I can answer. *shakes fist*

  • AnotherUser I would recommend putting your "move left" to an "every tick" condition. This will allow continual movement.

  • Glad I could get you started in the right direction! I think as long as a small portion of the unit is on screen, pathfinding might work, so spawning them with like a 10 pixel overhang on will give a good impression of marching in to the scene. You can also play around wiith the solids behavior to make walls around the camera zone, but have the layout extend past the camera. If your enemies pass through it, that might work. Unfortunately I don't have C2 in front of me, so I can't test either answer. Let me know if either works, and if not, I'll help brainstorm some other options.