foxium
Not having looked at MPPlant's capx, I wouldn't actually use a timer here, as you want it to go to a specific point, right? My suggestion would be to use bullet behaviour, and then set two variables (DestinationX, DestinationY) and spawn an invisible destination marker sprite there. Then, when axe hits destination marker, destroy destination marker, and set angle to player.
Oh, also, destroy all destination markers every time the player clicks/touches before setting the next destination marker, otherwise you'll get some interesting results from hanging markers.