foxium's Forum Posts

  • For some reason, after the update construct 3 thinks I am using the Free Version even after the logging in. I can see my user name but still getting an error that it's a free version.

  • I am getting weird error messages: Check all your JavaScript code has valid syntax. I am pretty much using 100% all events that are part of C3.

  • I have a pattern Background that scrolls endlessly UP (TiledBackground.Y-bgspeed * dt) but I want it so that is scrolls up with a 15-degree angle. So by Y and X, how do I do that?

  • I have a jump animation 16 frames and I want to play this jump animation till key 8 and then on key 9 I want to resume playing but on Platform is Falling action. Can anyone help with this?

  • Need help with creating an enemy that knocks back the player character if the player character touches it from the left and right or jumps on it.

    Maybe someone has an example file with this?

  • I have the same thing. Try to go to XCode Preferences, then Components and install the latest 12.1 Simulator.

  • Thank You. Works.

  • Hello,

    I have troubles with the shadows. I can't figure out how to limit shadows hights. Even if I add value like 10 to the Light Height the shadow light projects the shadow endlessly and it goes off the screen.

  • Does anyone know how to scale texture on camera movement? In my game camera moves only Vertically, so I want to make pseudo-3D platforms. So when the Camera moves up the platform on which the player can jump becomes scaled with the proper perspective. Is it even possible with a construct?

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  • Maybe someone has a tutorial Link for a new Time Line feature?

  • you mean just stay at zero number?

    pause the number?

    you can add restart the layout

    or

    just make a event when time equal or greater for _> 0 sub_event then every tick system subtract 1 from Timer

    and another event when Time is equal or less for _< 0 Go to Gameover.

    No, I mean to PAUSE it. So if the player finishes the level at let's say 15 seconds then the timer is paused. right now it keeps counting till the player leaves the layout.

  • I have made a timer in the game. Player has only XX seconds to finish the level, and once the timer is run out the game is over. However, if the player achieves the level the timer still counts until the player leaves the layout "level". How can I stop the timer once the level was finished?

    Here is the event screen:

  • Hello,

    I have a platform (sprite) that is set by default to Jumpthru. So when the player jumps on it and lands on that platform I want it to become a solid. But I have a problem that when the player touches platform (if the player under and jumps thru it) it becomes solid and player character stacked under that platform. How can I make it solid only when the player LANDS on it?

  • Scrollto is a behavior. You should know if you added it.

    If it doesn't scroll to the camera's x axis, then don't worry about it.

    Otherwise look under the system object to get to the action to scroll y.

    Ok, I got it, kind works. The only problem now I have that the camera positioning everything to the middle of the screen.

    I am using this: lerp(scrolly, player2.Y, dt)

    So everything is now shifted up by default. Is there a way to make it more static and move it only with the jump?

  • Get rid of any Scrollto behaviors.

    System set scrolly to lerp(scrolly,player.y,yourspeed*dt)

    Can you explain a bit more, please? There is no scroll to in system unless there is a scroll to on some object that I can unable.