foxium's Forum Posts

  • Hi All,

    How can i set the camera to follow the player only vertically?

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  • I figure it out. Its the collision box of my character has some corners in it and they are getting stucked.

  • Hi all,

    I have a small scene with different platforms where the player needs to climb up by jumping on each platform. Each platform has a SOLID and also the player character moves all the time with the bullet behavior. When the Character jumps and touches the edge of the Platform he starts to slowly slide down, how do I prevent that?

  • Can you share a file with is? if possible.

  • Set the object with "scroll to" in front of your player, and then use pin behaviour to pin it so that it moves with the character.

    Another approach is to use "scroll to position"

    Every Tick > Scroll to X: Player.X + 100 (or how much ahead you want it to be)

    Y: Player.Y

    You mean to create another invisible object with the "scroll to", pin it to the player? This won't interfere with the "scroll to" behavior that I am using on camera?

    Maybe that's important to note, I have unbound scrolling checked.

    And this, image below. Didn't work for me.

  • Hi all,

    I have the player and an invisible object with scroll to behavior that works like a camera. All works good, except that my player always centered to the screen, instead I need to position him on the left side of my screen. how do I do that? Thank you.

  • Tick the checkbox 'Unbounded scrolling'. You've disabled it by accident I guess.

    Meh, how did I miss it. Thanks a lot.

  • Hi,

    I am not sure what I am doing wrong, it's so super simple yet it's not working. I have a player and an invisible object as a camera that follows the player. But for some reason when the player off the screen the camera not following. I have scroll to behavior added and it's just not working. Can someone please take a look at my file?

    FILE: https://www.dropbox.com/s/ojzpusujq8s0399/testing-scroll-to.c3p?dl=0

  • Ok, I got it, It's not working in the Beta Version but works in R136.

  • Hi all,

    Simple code, the sprite acts as a camera and should follow the player but for some reason it's not.

    I have this basic script for X and Y (lerp(Self.X, plyaer.X, 0.3), and I have a behavior ScrollTo, but it just not working. I am using latest c3. Is this bugged?

  • Why cant we create more Layers in Free / Test Version?Give us please at least 5 or 8 layers for testing. At this moment we can only create 2 layers, just dont get it what the point in this limitation. Thanks.

  • Thanks guys, I give it a try.

  • You need a Math Engine with RNG (Random number generator) that will calculate RTP (Return to a Player), if you are serious about it.

  • Question I have a character that moves and holds an Axe in his hand, when player tap certain area the character should throw that Axe forward lets say to 300px and then this Axe should return back in to his hand. Like a boomerang. How can I do that?

  • So when this will happen?

    Can we already setup a subscription to use C3 without restrictions?