keatingb's Forum Posts

  • Essentially I set up the capx like this:

    On Space Bar Released & Variable = 0:

    Make sprite more thin.

    Variable = 1

    On Space Bar Released & Variable =1:

    Make sprite less thin.

    Variable = 0.

    If you disable either, the other works. If you leave them both, they both occur, despite logic gating the variable.

  • Pretty sure, yeah. Attached is a .capx demoing my problem.

  • When activating a function, I have an event that is only supposed to occur if a variable is not equal to 0. The event always happens, regardless of variable state. Please help?

  • JamesXXXYZ thanks mate

  • Sorry about that! The monster is the AI playing pong with you, instead of a paddle.

  • Hey guys!

    I'm making a pong style minigame in my current project. I tried using Pathfinding to make my AI move (essentially, every tick, find location (0, Puck.Y), and when you find it, move to it. My theory is that Pathfinding is taking more than 1 tick to execute, because my poor AI just sat there, confused.

    I've found a workaround that does alright (If Monster.Y > Puck.Y, Monster.Y = Monster.Y - 3), but is there a more effective solution than just translating the AI up and down the Y axis? Is there a way to make pathfinding work? Thanks!

  • Sorry mate. Without the CAPX, I don't think anyone would be able to help you. I'd reach out to some of the more reputable members of the community and see if they can help you.

  • Jazak could you refine your question a little please? What exactly do you mean by putting an object in the background?

    A few shots in the dark:

    Are you trying to have an object spawn as part of the scrolling background? If so, take a look at the pin behavior for your spawned objects.

    Are you trying to modify the background itself so it looks different? If so, modify the actual image, unless you mean for it to be procedurally generated, in which case again use the pin behavior.

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  • Hi VIKINGS!

    First suggestion: post your capx for us to take a look at. We'll be able to look through your entire code, and figure out where the problem is.

    Without having seen it, though, instead of using On Start of Layout, try using the condition in the AdMob plugin Is Showing Banner Ad. By inverting that condition, it should preload and then subsequently load an ad whenever there isn't currently an ad. I haven't yet tested this theory, but that is my first shot in the dark.

  • Twintails, thanks for the input!

  • Pure logic has its place... they're called coders. A coder can get by just by following the design doc logically, but even there creativity has its place.

    The honest truth is this: Without logic, you probably aren't going to make a good game. Logic is vital to a game. Equally, without creativity, at best you'll have a clone, and at worst you'll have a spreadsheet simulator. This applies, of course, to designers who only have logic.

    If someone aspires to design games, and has a dearth of creativity or logic, then they should train in that area, or find someone to team up with who shores up that weakness (for it is, indeed a weakness).

  • I discovered that I could copy and paste code from one project to another, so long as all objects referenced by that code existed within the receiving project. Theoretically this means that for my game, which uses component minigames, my friends and I can develop minigames in their own .capx files and just copy paste them when they're ready.

    Question 1:

    Are there any obvious oversights I'm making right now? Am I missing a big reason why I shouldn't do this?

    Question 2:

    Is there a more efficient way to handle collaboration in scirra?

    Question 3:

    What's you're favorite kind of cake?

    Thanks for taking the time to help me out. I really appreciate it.

  • A lot of apps handle information while the app isn't active, and send push notifications to mobile devices. Is there a way to handle that with Construct?

  • So I have a small team (not a business, at least not yet) named Nevermore North looking to get started on our first polished product. Our team consists of myself and another coder, and two extremely talented artists. For those that have come before me, a couple of questions:

    1. When working in a team on Construct 2, are there any best practices to follow or pitfalls to avoid?

    2. What are some tips and tricks for collaborating while coding?

    3. Is it better to train my artists on how to insert spriter elements (using brash monkey's product) or should they be implemented by the code team?

    4. Also, as this is my first group project, I have a question about game design itself: Are there any good programs to keep the flow of our game and create a game design document?

    Thanks so much for your time, and I look forward to your responses.

  • So I'm sorry this seems like an obvious question, but I haven't been able to find an answer. Does in app purchasing for the android platform *only* work on CocoonJS, or does it also work with the native Intel XDK exporter and Crosswalk?