jojoe's Forum Posts

  • Sorry for the Delay:

    I should have posted that in my first post, I am verry sorry about that.

    Just interested if any of the mods have any idea on whether or not 's modified version of this plugin should be made publicly available...?

    The silence makes me feel like Scirra is already working on something bigger and better. Well, that or it is going to be an exclusive for Construct 3.

  • I could possibly just convert them into text arrays and separate them with ";"

    for example "1;2;3;4;5;6;7;8;9"

    but I 'm not sure how

    I also need to be able to locate their index

    and update them as strings

    and need to be able to do arithmetic on these

    I think BlackHornet had the best suggestion by using an array. If you cast them into string, then you are going to have to cast them back into int or Float.

  • The easiest way is to make two text objects with identical text. One light color, and one black for the shadows. Then put the black one under the light one.

    Or you can make a sprite font with per-rendered shadows. There is a great plugin in the Tools section.

  • LittleStain Thanks I completely forgot I have illustrator on my computer <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    And I'm pretty good with drawing and graphics... but computer graphics have never been an easy thing for me.

    jojoe thanks for the links, I do have a small bit of experience on animating with blender, so that won't be too hard, I'll try that. Also, on the internet I see a lot of people use MS paint, but I don't know if I should use that or no. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    No problem lucky Star

    The biggest secrete is to use an orthographic camera, then you do not have to deal with the perspective getting in the way. You can just snap things to the grid, to make your tile-map. The animations will be better for 2d side scrolling games with the orthographic camera, both feet will land on the ground plane. This way you don't need to do any odd stretching of the legs to make things line up.

    Look at the verry top of the cam,era settings and you will seee the orthographic button.

    The default grid is based on 16, so you can set the camera pointing down, and at 16 strength will perfectly snap the grid to the edges of the camera.

    Here is a basic template for buttons.

    https://mega.nz/#!NI4DHabY!0Z5aCj7XLyVn ... KeIb9PT-18

    It will explain more than I can type here <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • You can make your characters with this:

    https://www.mixamo.com/fuse

    or this:

    http://www.makehuman.org/

    Animate them with this for free:

    https://www.mixamo.com/

    Unity also has a free way of auto rigging. You can buy animations, or download free ones. Then render screenshots for your frames.

    You can also download free models and render them in Blender :

    https://www.blender.org/

    Here is a tutorial on how to make a sprite sheet with blender:

    Subscribe to Construct videos now

    Have fun!

  • Looks like this game would be pretty easy to make once you've got the sprites..

    Yeah, it only looks complicated. I had my template made in an afternoon after I got the sprites rendered from Blender. Once everything was in the editor, it was easy to visualize what I needed to do.

    My friend was doing an isometric game, and he refereed me to this:

    http://bigspritegames.com/isometric-til ... me-part-1/

    I did the Z order the same way.

  • Give Unity a shot. Our Photon project uses physics and we are not having any uncommon lag issues. Games like Rocket League use U4E without too much of a latency problem. IIRC they are using the noobie multiplayer FPS template that ships with U4e. They are also using the default Controller input module.

    Sorry i don't have an easy solution for C2.

  • In the add-on section of this forum there is a "Outrun" demo, but I dont think it is released yet.

    I have a psudo 3d engine template for one of my older games. If you are interested PM me and maybe we can work something out. l also have a 2.5d runner template.

    There is also Q3D plugin, but it is actually easier to just use Unity or U4E.

  • Hi,

    If you use the tilemap, there is a really easy trick:

    https://www.scirra.com/manual/172/tilemap

    Use the Set tile range thing :

    "Set tile range

    As with Set tile, but sets a rectangular area of tiles in the tilemap."

    If you set a range to -1, it will delete the tile.

    If they are separate Sprites, draw your box with a sprite or a tiled background and use an collision is overlapping so the ones that are overlapping get deleted.

  • I can make a simple one too.

  • Try this:

    They help people over there with "How do I " questions. You get pretty fast responses too.

  • If you stored the levels in an array, you could make it scroll 1 column, or row at a time. Just copy the back value to the front, and delete the last cloned row.

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  • There are a lot of physics to take into account for realistic fluid simulation. Especially if you are simulating the ebb and flow of the waves.

    I have a proprietary template I made for one of my games, if you are interested send me a PM, maybe we can work something out.

  • Try uploading to their Scirra arcade.