jojoe's Forum Posts

  • RacerBG,

    If you want to use .DEB and .RPM just look at 7zip:

    7-zip.org

    It is an easy way to do it without scripting.

    I am doing self extracting 7zip for windows and I am thinking about using 7zip for .deb packages too.

    I am not going to worry about RPM unless a lot of people ask for it. If someone is using Fedora Desktop or SUSE they probably already know how to install .DEB's, thanks to the popularity of Ubuntu and other debian spinoff's.

    I have a very strong feeling that SteamOS is either going to be a re-rolled Ubuntu, or Debian.

  • I was just playing the rom on my MAME cabinet. Pretty fun little game!

    They are using 3 layers only, and parallax scrolling.

  • I'm not familiar with Spriter. It looks amazing! How well does it integrate with C2?

    Hi Sebastian

    I think it is an official plugin now?

    scirra.com/blog/119/spriter-support-in-construct-2

    Not sure how to access it though. I was going to play with Synfig tonight... I might give Spriter a run instead.

  • Thanks newt Spriter looks awesome!

    Looks like he has some sort of flip-book for rotating things. It would help out in this situation a lot.

  • last night i tried it again resolution 1280*720 rendered in blender3d 9 frames.i resize it to 960*540 and import it to c2.In my phone cocoonjs crash down in the tablet was almost smooth.it uses 64mb of ram.the problem is that i think the more frames the more smooth is the animation.so with only 9 frames i rendered and used the backround runs terrible..but the thing is that if i use more frames the memory will increase dramatically decreasing the fps.

    ill try what Sebastian said.

    everyone thanks a lot for your help.

    The background animations can get really big.

    Killer Instinct CHD was 100 megs in a compressed image.

    For a phone game Paralax and animated sprites are the way to do it.

  • I would research Arrays, and the Dictionary plugins.

    scirra.com/manual/108/array

    To load and save look into the WebStorage

    scirra.com/manual/120/webstorage

    Are you doing it 100% text input? If so you should look into Tokens and Regex in the tutorial section.

    I was a big fan of text adventure games back in the 1980's.

    Here are 3 of my all time favorites, some of the very first , and very best text adventure games. They are free games now, but I payed $30 a piece for them when they where new.

    http://www.infocom-if.org/downloads/downloads.html

    Zork was an awesome series!

    here is a list of other infocom games:

    infocom-if.org/games/games.html

    They are a great place to strt if you are looking for inspiration and a great story at the same time.

  • Wow! blazeing star is a sidescroller. Sorry I was thinking of the Neo-Geo game King or Fighters.

    The same things apply though, here is a 5 minute dojo I made for a fighting game-like scenario:

    https://docs.google.com/file/d/0B7p8-X5UMeryUE1rMXROdkl6dUE/edit?usp=sharing

    Left and right arrows will pan. I would add some sprites in the foreground too to give it depth.

    has the right idea for saving space. I like the mirror idea a lot. I want to give it a try sometime :)

    Getting the lighting to look right might be tricky, but I bet it can be done.

  • at the end of a paragraph add a "&newline&".

  • Just model a 3d scene for your background in blender, and render a pan.

    When you want your c2 scene background to pan just play the frames forward and backward.

    That is all Rare did for the Killer Instinct backgrounds.

  • "generate collision from alpha channel" button would really rock in the editor. An always on for import feature would rock too!

    Nice suggestion.

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  • In 3D shooters we do not actually use bullets most of the time.

    We test to see if the crosshair is over a hitbox , if it is true then we instantly register a hit.

    IRL you can not see bullets because they move too fast, so there is no reason to model a 3D bullet , and do a physics simulation to test for a hit.

    You can apply the same thing here for Lasers or fast moving bullets... you only need a muzzle flash and maybe a bullet trail. Just test if they are in range, and if they are in line with a bullet. Or if you are using a crosshair do a collision check with the crosshair and the target.

  • Digitizer if you are worried about downloads, you can just make 1x1 pixel frames. It will resize them dynamically iirc.

    LittleStain, Thanks for the tip! I have only done single frames, I never realized we could do animations too!

  • Diamond square, Whorley, perlin, Cat-Rom..... I love them all. Especially the ones that are seamless!

  • Dude, I TOTALLY agree with your observation... It's great that the system object is as accessible as it is, but the most "rudimentary" features of programming should be(in theory anyway) fairly straightforward to understand so that execution isn't a tall task for a beginner...

    Appreciate the link btw

    The reason they added Behaviors is so beginners do not have to deal with complex things.

    A small thing like "Destroy when parent is destroyed." added to the pin behavior would really make things simple on people. The Blender Game engine does this with its child to parent relationships. Kill the parent, means you kill everything attached to it.

  • Perlin is the base for theis entire application:

    neotextureedit.sourceforge.net

    with seamless perlin noise we could make some really useful applications.