Hello C2 community...
I have another issue, hopefully I can explain this correctly;
I do not want to respawn enemies for my "platform" game... I followed the manual's instruction:
"Object instances are the actual objects you see in a game: an instance of an object type. For example, if there are four TrollEnemys in a layout, those are four instances of the TrollEnemy object type.
It is instances which have a position, angle and size in the layout. Object types do not have these properties - they simply define a 'class' of object."
So according to this logic, I'm assuming if I place all my enemy sprites and "box" (referencing the manual again by placing an invisible box on the layout and adding a pin for the enemy sprite) I'd have to use the event sheet to manage each enemy individually so I don't destroy the first "trollenemy" and in the process destroy all the other trollenemies... Now my problem is how would I go about coding this? In the event sheet I mean, not JDK...