jojoe's Forum Posts

  • Cool deal.

    Reminds me of early beta versions of Zmodeler.

    zmodeler2.com

    I like the simplicity of this. Looks like a great place for people to start making 3D stuff.

  • One of the best books I know of has been made into a DVD set:

    theanimatorssurvivalkit.com

    I recommend the book, I have never seen the movies, so I cant say if they are good or not.

  • I made some alternate icons.

    https://docs.google.com/file/d/0B7p8-X5UMeryVk15MFRUR0lWeW8/edit?usp=sharing

    <img src="http://img546.imageshack.us/img546/7605/odyi.png" border="0">

    SVG source file is in the thread.

    LInk to thread

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  • Here are some Creative Commons Icons for your projects.

    docs.google.com/file/d/0B7p8-X5UMeryVk15MFRUR0lWeW8/edit

    <img src="http://img546.imageshack.us/img546/7605/odyi.png" border="0">

    https://docs.google.com/file/d/0B7p8-X5UMeryVk15MFRUR0lWeW8/edit?usp=sharing

  • Maybe just contact them.

    Tell them if they let you use their symbol, you will make an ingame link to their website's charity page.

    Just don't mention that your game might be about decapitating zombies, robing banks, or dismembering soldier in creative ways with a Robot tank.

    Be sure to let them know you are only using their symbol "as the global icon for healing, and humanity"

    They might allow games like "Little red ridding hood's retro-gothic trip though the zombie infested cemetery, to buy a baby-blood slurpee from 7-11"

    You could also claim "Comedy fair use" (satire?). I think this is how M.A.S.H. was able to use it.

    I would avoid it all together.

    Just draw a Giant Red-syringe, or a red-BoneSaw on a white background like RockStar would if they where threatened.

  • just noticed all my backed up PM's.

    Sorry, I sent you a PM....

    This job is still open.

  • Looks like sourceforge and ironically M$ has an extremely useful site for HTML5:

    html5center.sourceforge.net

    Some really great topics where you can learn things like:

    How to use SVG files.

    How to embed video streams.

    How to Optimize

    Device Orientation between different devices.

    How to make Gradients

    I think I am most excited about the use of SVG files. A lot of my graphics are exported raster images from inkscape. Using the SVG files would be a MAJOR time saver, and the graphics would be far superior to their raster offsprings. I would love to do this in C2 without 3rd party plugins.

    Looking forward to learning about video too.

  • I never seen this before, it is a nice looking application!

    I have had to use NullSoft's NSIS in the past, and it is not very user friendly.

    nsis.sourceforge.net/Main_Page

  • Talk dirty TTS is a small application for making voice dialogs, and Lip-syncing animations.

    <img src="http://img94.imageshack.us/img94/5251/1ed3.png" border="0">

    Features:

    * Save and load characters, for later use.

    * 92 accents available.

    * 4 Female and 7 male modifiers for almost every dialect.

    * Saves Phonics file for lip-syncing applications like Magpie.

    * Awesome flag animations thanks to C2's WebGL magic!

    Coming soon:

    Phon file playback for C2 games.

    Animated playback sprites for C2.

    You can make some neat robot voices, or use the Wav file for your voice actors to listen to while they read their script. (timing is everything)

    You need to install eSpeak for this to work:

    espeak.sourceforge.net

    Here is the official Sourceforge page for Talk Dirty TTS:

    Talk Dirty TTS

  • Joannesalfa,Thanks, for some reason I thought he was talking about node-webkit.

    Common aspect ratios are 4:3, 16:9, and 16:10. <==maybe useful?

  • I forgot all about Synfig, what a great application.

    Ktoon is pretty neat too:

    developer.berlios.de/projects/ktoon

    iirc it is linux only.

  • Yeah, go to Kongragate, and Armour games... Even the "big guys" ask you to white-list them if you get popup warnings.

  • The tabbed part is easy to explain but can be complex to execute.

    Method 1 (sloppy)

    Render a set of layers for each tab. Make them visible and invisible when user clicks "tab" button.

    Method 2

    Make so you have a function to draw, and a function destroy each "tab" buttons elements.

    User clicks on a tab, it destroys all layers, then draws the chosen layer.

    Method 2 is harder because you have to map where everything is before you destroy the tabs elements.

    Check out the Families function in Construct 2... You could have a family for each tab.

    You can also use containers to help out.

  • Looks like you are fading the layers opacity ok.

    can you post an example? I can not really think of anything off hand that could be causing this.