jojoe's Forum Posts

  • > Well, this topic started out as a request for a preview mode warning... now it is going to be "What JoJoe did wrong to make it export improperly" I am afraid.

    Well, this seems to be the case else more people would be making similar topics.. Personally I've found node webkit to be the most accurate to the preview. Post some .capx's so we can check them out I guess.

    It is very nice everyone is trying to help me out here. I will post my problems in the appropriate place.(again)

    I have a feeling they will be ignored again though. I am not an ally of Microsoft. (I was thought! Night mission rocked my commodore 64!)

    My intentions are fully on the promotion of SteamOS and Linux.

    This is totally off topic thought... All I was asking for was a little warning for known bugs and limitations.

    Must it really be a secret? Must the paying user really have a rude awakening like this?

    Why not a warning? Why not a little insight from those who have gone before us and found treachery and sorrow?

  • Hutto,

    Yeah, Me too,Thanks for you input. <img src="smileys/smiley1.gif" border="0" align="middle" />

    This is to everyone,

    I am not talking about what I or any of you did in the past. The fact remains.

    * The results may vary depending upon export method.

    * WYSIWYG does not even remotely work sometimes.

    * Preview mode is not always what it seems.

    My biggest concern here is that no one has to feel the hardships I have had to feel in the past.

    The hardships I felt involved multiple days and hours being lost.

    The reason I am making this post in the first place is because it would be really easy for the application to give a "Heads up" with a small warning box, upon export.

    This is not to bash C2, only to promote it.

  • Are we talking strip poker, or Super Meat Boy as it should have been?

    newt,

    You are responsible for the coffee all over my keyboard! I blew it out my nose laughing at the super meat boy remark.

    Thanks for the laugh!

  • > Well, this topic started out as a request for a preview mode warning... now it is going to be "What JoJoe did wrong to make it export improperly" I am afraid.

    jojoe

    Can you explain to us what do you mean by:

    "Drag and drop means Save, and open load dialog randomly."

    and

    "Mouse cord's are totally different between preview and exported.(even thought you are previewing in node webkit)"

    because the preview in Node Webkit should be equivalent, if it isn't, I think it is a bug in the Engine (since previewing and exported aren't done the same way), and so should be reported as it if it is the case

    I did report it. I was told that they could not re-produce my windows 7 bug in windows 8... topic is dead. Exporter is still broken for windows 7.

    Preview mode works magically though...

    Reporting bugs is a complete waste of time for me. I was late for work that day because I uploaded a video.

  • "Mobile dev is not a dealbreaker for me, my main usage would be the desktop exporter." -OP

    Dude, make sure YOU TEST IT BEFORE YOU BUY IT.

    I just had a really rude awakening this morning when I tried to run an empty application from Ubuntu 32, and 64 bit. As in DEPENDENCY HELL!

    You will need to have some really good packaging knowledge for anyone to be able to run your applications "out-of-the-box"

    Windows 7 development is bug filled with node webkit.

    If you are going for windows 8 only it would be a good product, otherwise you will be better off learning game-maker scripts. (They have a functioning product.)

  • Movements with delta time.

    Just about everything I tried with node webkit. Drag and drop means Save, and open load dialog randomly. Mouse cord's are totally different between preview and exported.(even thought you are previewing in node webkit)

    I am spending more time making my projects work like they did in preview mode, than actually making my project.

    Well, this topic started out as a request for a preview mode warning... now it is going to be "What JoJoe did wrong to make it export improperly" I am afraid.

  • Not a rant, it is a suggestion in broken, unreadable english.

  • I was not talking about Behaviours. A well executed troll, My hats off to you.

  • Every default behavior uses dt by design.

    Here you go:

    Tutorialk on delta time.

    Be sure to read it all. especially this part:

    se dt everywhere

    Any time you move an object at a steady speed, you need to use dt in that way to achieve framerate independence. For example, Sprite's Move forward action takes a number of pixels to move the object forward. If you constantly move the object forwards, you could move it forward 60 * dt pixels to move it at 60 pixels per second at its current angle.

    Obviously it is not default. Especially when you are dealing with Physics.Only the Behaviours have Defaults like this.

  • Could we have some sort of warning the first time people run in preview mode that lets them know that their exported game will more than likely be nothing like what they see?

    I really feel bad for the people who are making little sub-100 event games, then buying C2 only to find out that they can not even export their project to any of the platforms they were promised.

    I am up to 12 projects that have been scrapped because the exported version is nothing like my preview version. (11-node-webkit , 1 CocoonJS)

    I already knew what I was getting into when I bought C2. I am just worried about young kids thinking that if they pay for C2 they will be able to export the project they made in the free version, to any platform other than the preview mode.

    Maybe it should be renamed from Preview mode to "Mock-up" mode? If the final product is not like the "Preview mode" then you are not pre-viewing anything. A preview would show the bugs.

    Maybe pre-blind or Pre-Blurry, mode? Maybe "you might see it if you squint" mode?

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  • This is just a booby trap for new people.

    Rather than having it so every movement is already on delta time, they make it so you need to add a special little formula to make your game actually work the same on every system. There is NO hint about this little secret unless you sift through the tutorial section and stumble across the delta time tutorial.

    It is "broken by default" in my opinion.

    They should make it cryptic and difficult to make things NOT delta time, not the other way around.

    There a are quite a few little things like this. They make it so new people can see a working game in preview, yet when they export it it will be nearly non-functional on their clients machines.

    In my opinion this is a form of "Bait then switch".

    New user sees that their little project works in preview, so they buy C2.

    Later they find out they were tricked, and their game is not playable on any system except the developers system in preview mode.

    I lost almost a weeks worth of time trying to convert a finished game to use delta time. I ended up just abandoning the project because it would have been less time to just start over from scratch.

    TL;DR

    Do not attempt to make a game with C2 unless you read EVERY tutorial, Every Blog entry, and EVERY forum post. You might miss a cryptic little thing like this and your project may not be recoverable.

    Do not even start a project unless you have tested every function you might need. You need to test in both preview and the exported game.

    "The Obvious way", and "The easy way" are almost always wrong with C2.

  • I would like to see a video of someone using one of these things.

    If this is a real device, and it uses pure HTML5 I have no problem making a port to it.

    From what little I understand about the hardware described here, I really cant see any "saleable" features.

    You guys might want to hold off until Steam OS is released. Then you guys can build from that for specialty markets like HTML5 only or whatever.

    I am going to be building my own SteamOS box 8) .

  • Hi, your images are not loading for me. If your host is down, here is a free one you can use:

    imageshack.us

    and :

    imgur.com

  • Chotkos , I forgot to mention there is a color replacer too.

    This is good to use for things like team jersey colors for a sports game.

    Make the players with a "key-color" for the uniforms. The "Key-Color" can later be replaced with the team color.