jojoe's Forum Posts

    > I will release it as soon as Ashley gives me permission to post this "unofficial" (for the moment) plugin. It should solve most steam problems

    >

    There shouldn't be a problem in releasing it in plugins forum, as there are already quite a few modded plugins in there.

    Nice that he is asking. Ashley made a post saying that he did not want people to do this.

    Hope he OK with it. I really want to use this soon.

  • GabeA17 OK, I sent one back.

    You might want to mention that this is a paying Job in your first post. The way it is worded makes it sound like it is a collaboration request.

  • GabeA17 ,

    I sent you a PM with my contact info.

  • Great hotkey tutorial

  • Hi, HZGaming check this out for a general dscription:

    https://www.scirra.com/tutorials/1139/h ... e-machines

    The state machiene would just sit there and wait for a state variable like State="MoveUp"

    So when you wanted to move the player Up on a key board press you would do:

    On keypress "W" ------> Set State="MoveUp"

    Then later you can add on to it really easy, just replace the keyboard press with a Clicked/touched button for on screen controls.

    Left clicked object = moveUp.Sprite------------------->Set State="MoveUp"

    Touched object = moveUp.Sprite------------------->Set State="MoveUp"

    It also allows certain states to only be active at certain times. Like if you test if he is on the ground or not lets Move, and run, and Shoot and Jump work, but when he is Not on the ground he can only be Falling or Jumping, where there are no user control so run and walk, and shoot, and jumpStart do not work while they are flying in the air.

  • I never understood that tutorial.

    The very bottom of his example for the simplest binary does not add up. At the bottom you see a 1 with 15 over it. Using his description that would make the 1 tile = 15,

    yet his image example shows it as tile 1.

    I have always just written it off as a Troll post.

  • Use an array for your "Grid".

    Check this out:

    https://www.scirra.com/tutorials/360/ge ... m-tile-map

    So when you edit the map, set the array values, then refresh the tilesset. it will reflect the changes.

  • If you want a smaller download size try this plugin:

    After the game loads you can have so the user can select custom music, or not.

    You can also Stream from free services like Jammendo, so you will not have to include any music, or music licenses with your game.

  • You need to make a state machine, then you can just control the state machine from any controller you want.

    You can make an on-screen controller to mimic the shoulder buttons or whatever. Just need a state machine first.

  • Yeah, the only problem with the Steam controller is that your computer needs to be running Steam. It also needs to be in the most invasive, resource hogging mode possible...You have to be in Big picture mode.

    I am not going to support their software+hardware vendor lock-in. There is no reason they could not have made it an independent application Like Pinnacle profiler, or Xpadder. On Day 1 their biggest competition, the Xbox 360 controller, already is more versatile, and use-able. You just need a driver running and you can use it for any controller enabled game.

    The Cool thing is that steam controller has an Xbox 360 emulation mode. So If I make sure my game works with the Xbox 360 controller, it is already supported by the Steam controller.

    It would be a cool item in the C2 feature list though, I defiantly think Scirra should see if they can directly support it.

  • My computer does not even support MIDI. I have to use an external driver called Timidity:

    http://sourceforge.net/projects/timidity/

    You can package Timidity with your project if you follow the license. You can also use Timidity to convert midi files into WAV, or OGG files. This would only be useful for the NodeWebkit, and you would need to pass commands via CLI.

    I hope if Chrome adds Midi they also include some sort of MIDI driver for crappy computers like mine.

  • "The only advantage I can think of for Dictionary objects is that you can create keys ad-hoc, during runtime and as you write the event sheets without finding the object and adding the variable."- Colludium

    You can insert keys into an array too, they are just not as human readable (the index names are numbers only). Also you can use Regex expression to mimic the search and sort functions of the dictionary.

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  • Make a white dot on an alpha masked texture, set the blend mode from Normal to Additive. Works with other color dots too. Can also use the Dodge effect but that does not work on non-web GL platforms. make sure the sprite is over a multi color object or it might disappear from the layout.

    For shadows , you can use Burn or Multiply web GL effects.

  • Do a set Color effect on the shadow's layer. Other color effects might help to like Color replace. play with the layer effects.

  • Loos like Smith Micro hired some real GUI designers this time. manga Studio 5.0 is a nightmare. I am constantly switching from my tablet to my mouse to use their over bloated interface.

    Maybe I will give up on Manga, and try this branch.

    The tablet sensitivity is really good. And they support lots of other devices other than just WACOM. With a Decent GUi like the Video showed, i bet it is a nice little application.