jeffige's Forum Posts

  • If I would like to create a game for both mobile and desktop would I create a new "empty" project with touch, or a "mobile" project?

  • Wow! Thanks blackhornet, that uh... way over my head, right now.

    What did you mean about the anti-aliasing? Should it be used in C2?

    Very much appreciated on the help, but I see a problem. Because the top of the jar is skinnier at the top there were a few balls that could not be caught. They bounced at a weird angle.

    So, I may have to enlarge the opening of the jar. Since I'm not an artist - time consuming.

    Again thanks for the help.

  • Thanks blackhornet for the reply.

    Sorry, I put the link to the CAPX after I moved the walls.

    If you could check it out now. I'd like to have the walls just inside of the layout because of the form of the jar, it makes it a bit difficult to get the jar against the edge and catch the balls on mobile.

    UPDATED CAPX

  • In my game I have a jar that the player moves on X axis to catch falling balls, walls on the left and right of the layout. When you move the jar to the far right or left the edge of the jar overlaps the wall.

    I've tried using collision polygon, different physic aspects but can't seem to get this.

    Any suggestions would be much appreciated.

    CAPX

  • Okay, after messing around with the events and actions I finally have it.

    Thanks for pointing me in the right direction, ARCADED

  • Dang, thought drag and drop might work, but...

    You can move the cone all around the window, I only need it to move on the X axis.

    I've tried many different things but I can't seem to figure this out. I'm pulling my hair out and I ain't got that much left.

    Can anyone help or at least point me in the right direction?

    UPDATED CAPX

  • Uh, drag and drop?

  • In my game I have Touch > Is Touching Object > Object > Set X to touch.X

    when I preview the object moves with touch but if touch or mouse moves to fast it the object stops.

    If I enable Is in Touch > Is Touching Object > Object > Set X to touch.X the object moves along fine, but I have 3 objects that the player must move independently when they Touch that object so the Is Touching isn't feasible.

    Any suggestions?

    Thanks for any help.

    CAPX

  • How do I make a sprite move left or right only?

    Thanks for the help. . . Again.

  • How do I get random spawn location at X - 0 but in between the edges of my layout?

    Let's say 1st random spawn is at Y 132

    2nd is at Y 386

    3rd is at Y 214

    Thanks for the any help

  • Been reading up on tiled backgrounds to save memory, but I was wondering how would I accomplish a background that fades from light to dark from top to bottom?

    Would I have to import 4 512X512 images to make up a 1024X1024 layout?

    Thanks for the help.

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  • After numerous attempts and a much bloodied head from banging it against the wall, this is the fix I found:

    System - On start of layout:

    BladeRT - Set Rotate speed to 180 degrees per second

    BladeLT - Set Rotate speed to -180 degrees per second

    I tried everything, just not in the right correlation. Don't know if this is the correct or best way, but it's working.

  • I have 2 blades that face left and right and should spin in place, when I try to use:

    BladeRT - Rotate 360 degrees Clockwise

    of course it turns clockwise

    BUT

    When I try to

    BladeLT - Rotate 360 degrees Counter Clockwise

    both blades turn the same direction.

    I tried using "Clockwise" on both, "Counter Clockwise", even a -360 degrees, they still rotate the same direction.

    Any help would be greatly appreciated.

    BLADES CAPX

  • I have a static background game that plays in portrait mode, I'm wondering about how to implement a scoring text bar.

    In the game there are 3 different colored cones in which the player must catch the corresponding balls that fall from the top before they break through the corresponding blocks at the bottom of the screen.

    I'd like to have 3 different colored balls that represent the colors with the total number of each balls caught. I don't know if I should make a solid black bar (which it would it be a sprite?) or just anchor the score to the bottom.

    I'm still in the design phase, but this outcome will greatly affect the look of the game.

    Thank you ole wise ones' for any help.

  • Been working on this for a while with the help of LittleStain and the catapult example. I got the puck to move forward in the direction of touch, but you could still touch it and send it off while it is sitting anywhere on the board. All I had to do was mess around with the numbers...

    C2 stopped and closed while I was editing the event sheet, now half my work is gone.

    I'd like the player to only be able to send it off with in a short distance. I thought about using variable angle after browsing the forum, but no clue on how to do that.

    Thanks for any help

    CAPX