jeffige's Forum Posts

  • Hey Wisdoms thanks for the reply.

    I edited some blocks i am using for certain pieces of my ground in my editor. Right now in my layout they are a brighter "dirt" color with same wavy lines. I'd like to replace those with the edited ones. Now they are a darker red with a cracked sidewalk appearance.

    I have some events that involve the "brighter dirt" colored ones. If i delete the 1st version i have to go back and redo all of those events. Is there a way i can replace the 1st version with the edited version w/o having to go back through all of the events involved.

  • I have edited the shape and color of a C2 object in my graphics editor, how do i replace the 'old version' of the object with the 'edited version' without having to just delete it, add the new one and then have to redo all of the events associated with that object?

    Thanks for any assistance.

  • Hey thanks for the replies. I'll try to wrap my head around *dt. May come in handy later.

    How would i increase the speed over a distance of pixels instead of time? As in every 500 pixels increase speed by 20?

    Again, thanks for the replies.

  • I have a wall in my game that moves along the screen, right now i'm using 6 events system-wait X secs - object - increase speed to get the wall up to speed.

    Is there a way i can get the same affect with a single event?

    If someone could point me to a tutorial or explain it, i'd be greatly appreciative.

  • Thanks for the reply A0Nasser

    Yes i'm using the 1.6 version of easetween, i think it's called lunarray tween now & now its a behavior. I did have version 1 but when i had a problem with that version they helped me but they had version 1.6 so i had to download that and that took me forever to figure out how to add new behaviors to C2

    https://www.dropbox.com/s/jv99qed6c6566 ... addon?dl=0

    I tried using the box as a trigger but there will be about 2 dozen crushers in the game, each a different color, each with their own mechanics. So i thought that would be a bit of a burden to place each trigger at every crusher.

  • In my game i have a cylinder/crusher that is enabled when it has LOS of the player. Everything works fine until... if the player stands near it for a minute it changes speed and starts to shoot up with a different timing. I've tried to work out this bug for hours by changing the timing, function, almost everything with no luck.

    If someone could tell me what I'm doing wrong it would be greatly appreciated.

    https://www.dropbox.com/s/k0xnr0oochxcjtg/CAPX_C_C.capx?dl=0

  • In my game i've been trying to get the crushers to move up and down with certain timing. I am using easetween right now and it seems to work ok. But it moves weird. I've tried many different settings & behaviors, sine, bullet, just can't get it.

    I would like the crusher to move upward quickly & ease back down. With easetween it pops up way too fast. Any help with this plug in or a better way to do it would be very much appreciated.

    .capx is here:

    https://www.dropbox.com/s/t8d143b0odm8myw/C-C1.capx?dl=0

  • 20 pixels equals 2 feet isn't real, It must be 2000 pixels = 1.73 feet

    Aha. Yeah i guess i explained that wrong. If the character is around 6ft tall and takes a couple of steps, that would equal 6ft in the game. I think that's it.

  • In the game a char has to run as far and quick as he can while avoiding deadly obstacles, how would i show the distance they traveled in a real world measurement? I.E: 20 pixels = 2 feet.

    Thanks for any help

  • Thanks spacedoubt.

    I will try this. What about the platforms themselves?

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  • I have someone creating Char(s) and assets for my game. I would like to start designing the game now, instead of waiting until I receive those things. I tried a quick experiment using some generic sprites, But if I try to replace them with different ones I have to go back through the event sheet and add the events and actions again for each instance.

    How can I use dummy char(s) and assets and then replace them with the ones that will be in the game without having to go back and re-do the events sheet. Is this possible?

    Thanks for any pointers.

  • Thank you. I was thinking it would work the same but didn't know if it would be e too taxing on memory.

    Thanks again

  • I have searched for how to add speech to a character but couldn't find anything related. Would it be the same as adding sound effects, like when a player jumps he grunts? I'd like to add short phrases they say during certain events.

    Is it possible?

    Would it be too demanding on memory?

    If someone could point me to a post or tutorial it would be greatly appreciated.

  • Hey no problem. I'm learning myself.

    Good Luck

  • Hey Wombat Punch

    On the MAIN tab - make sure projects is selected - Highlight the top folder - it may say folders or if you have given your project a name it will show that name. Inside the properties box look for window size. Change that and your 'dotted lines' will change size.