jeffige's Forum Posts

  • In my game if you press the UP arrow key the player jumps, but if the player is jumping and you press the down key the slide animation plays while the player is in the air. How can I stop the slide animation from playing if the up arrow key is pressed or during the jump?

    I've tried adding/finding events, sub-events, conditions, that will stop this but with no luck. The slide animation should only play if the player is on the floor or platform/ blocks.

    Thanks for any help.

  • When the character steps off the edge of a block he gets hung up and he stutters downward. I have tried moving the collision boxes around on both the char and the block. I even tried making the block a tiled image re-sized to 64x64 but it's still the same result.

    I believe I saw a post about this problem but now I can't find it. Any help would be greatly appreciated.

    https://www.dropbox.com/s/42b0opd0wh6jdn8/mygame_1.capx?dl=0

  • Holy Crap! As they say: "good things come to those who wait."

    Thank you a ton, R0J0hound. That's exactly! what i was looking for. Do you mind if i copy your events?

    I kneel before you ole wise one.

    "I am not worthy. I am not worthy"

  • *SOLVED*

    Don't know why but the c2 license wasn't in the install directory anymore. Thought it was, but no.

    Thanks zenox98 for the tip.

    And thank you to all that replied.

  • I downloaded straight from Scirra. Every update since Oct '12. Never had a problem till now. I have installed Visual Studio '13, I'm trying to learn C#, and i did the other things mentioned. Man i hope it's not this bloodmoon and impending doom.

  • Hey thank you so much for the replies.

    I've tried saving in both directories, downloading new version, re-installing old version....

    Trying to email now, but it gmail says "email is not recognized". What the...

    Something wonky is going on. Have the stars and planets all aligned or something???

  • I purchased a personal license over a year ago and have been using C2 since, now it tells me i am using the free edition. How do i rectify this?

  • I would like to create a human body size lava sprite that flows somewhat naturally using the accelerometer. When you turn your phone it flows whatever way you are turning. If you turn your phone 180 degrees it drops down from the ceiling.

    Would I use the physics object for this or would i need to animate each flow of movement?

    Thanks for any help

  • The articles I read tell me to go out and buy them. Large companies might be able to do this but not an indiedev on a tight budget. So how can I do this?

    Thanks for any help of tips.

  • Right now the camera and player are centered in the window. I would like to have the camera and player just off centered, so there is about 2/3 of the window in front of them.

    I have seen some sidescroller games (paper monsters) do this and when the player moves to the right the camera shows 2/3 of the window to the right consistently.

    i.e: if the screen is numbered 0 -100 to the right, the player stays at around 35.

    Is this possible with C2? The posts and I have come across don't mention this sort of camera movement.

    Thanks for any help.

  • Hey, thanks for the help.

    EyezWidee: I never gave the collision masks much thought. I always pulled the nodes to the box outline after I cropped. So should I keep the masks close to the actual color of the object? Except with enemies ofcourse.

    A0Nasser: Very cool, thanks for that. It's actually up to 56 - 60 fps. How could i use that to check the mobile fps? Is it possible?

    nimos100: I am in the early stages. I have the a 64X64 BG tiled across 7936, 570 Ground is 128X128 tiled Ceiling is 32X32 tiled ( all 3 are 128 pxs outside the layout). I have 5 layers: BG, Ground/ceiling, player, walls (divide the layout - its a sidescroller in a castle dungeon, and controls finish the layers.

    There will be death traps:i.e, crushers, spears, swinging spiked balls, fire balls throughout the layouts and levels, these will be on a layer by themselves.

    1 question: does the cpu draw each graphic as it appears on screen? As in: even though the layout is complete the graphics aren't just hanging outside the layout are they?

    Again, thanks for the help, wise ones'

  • Running the bug preview I see I am getting around 45 FPS on desktop and on mobile preview I am getting around 12 FPS. I know desktops have better performance but should I be concerned with the low mobile frame rate?

    All my objects so far are sized with a power of 2 at 32X32 or 64X64, except for the player sprite, even my BG image is tiled at 64X64.

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  • I've been reading through posts and tutorials for a couple days and can't seem to find out how to preview my game in fullscreen on my mobile. Do i have to export it to cocoon or something of that nature?

    i've tried using scale inner and browser object -> request fullscreen in both chrome and firefox but i still get the address bar.

    Thanks for any help

  • Hey thanks eli0s

    That's exactly what i was looking for. I'll try to figure out the inertia with a little trial and error.

    You ROCK! ole wise one.

  • I've looked over tutorials and posts but can't seem to find what I am looking for exactly, or maybe it's right in front of me and I can't see it.

    I have a ball and chain that are separate sprites and pinned together at their ends. I would like the ball to swing back and forth almost in a sine movement but not in a straight line, as if you were swinging a yo-yo back and forth on a string.

    I've tried using physics, revolute joint, apply force, apply torque, but can't seem to get the swing and angle right. The chain won't need to curve except for the last few links, which i have as separate sprites and pinned to their ends.

    Thanks for any help or pointers.